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Squirrel module template

Table of contents

Usage requirements

NOTE: Client modules aren't downloaded by default.

In order to use the module, the user have to install:
Microsoft Visual C++ 2015-2019 Redistributable (x86)
This package is essential only for Windows platform.

Build requirements

NOTE: Some of the requirements like IDE or compiler are just recommendation

In order to compile the module, you have to meet some
essential requirements, depending on the target platform.

Windows

  • Visual Studio, 2015+ (recommended 2019 Community Edition)

    Visual Studio Components

    • Windows SDK
    • one of the following toolsets, pick one: v140, v141, v142 (recommended v142)
    • (Optional) CMake Tools for Visual Studio
  • CMake 3.17+

Linux

Build instructions

Windows

Visual Studio with CMake tools

  • open a local folder using Visual Studio
  • build the project

Visual Studio without CMake tools

  • open command line in repo-directory
  • type mkdir build
  • type cd build
  • type cmake ..
  • open visual studio .sln and compile the project
  • alternatively if you want to build from command line instead,
    type cmake --build .

Linux

  • open terminal in repo-directory
  • type mkdir build
  • type cd build
  • type cmake ..
  • type cmake --build .

Loading Module

Global (client modules will be shared across multiple servers)

NOTE: The client module must be located in Game/Multiplayer/Modules directory.
NOTE: This approach can cause problems when different server is using older/newer version
of the client module.

To load your module, you have to add reference in .xml file (for example: config.xml).

<!-- For windows client-->
<module src="NameOfTheModule.dll" type="client" />
<!-- For windows server -->
<module src="NameOfTheModule.dll" type="server" />
<!-- For linux server -->
<module src="./NameOfTheModule.so" type="server" />

Server specific

NOTE: The client modules must be located in ServerFolder/YourServerName.
NOTE: The client modules must be located in Game/Multiplayer/Modules/YourServerName directory.

Loading client modules this way will help you to prevent situations when different
server is using the older/newer version of the module than yours.

To load your module, you have to add reference in .xml file (for example: config.xml).

<!-- For windows client-->
<module src="YourServerName/NameOfTheModule.dll" type="client" />
<!-- For windows server -->
<module src="NameOfTheModule.dll" type="server" />
<!-- For linux server -->
<module src="./NameOfTheModule.so" type="server" />
Description
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