+ Added exception handling inside python scripts + Changed some G2O functions to accept python objects as arguments
114 lines
4.5 KiB
Python
114 lines
4.5 KiB
Python
import sqg2o
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from g2o.exception import handle_exception
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@handle_exception
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def getDistance2d(
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x1: float = 0,
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y1: float = 0,
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x2: float = 0,
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y2 : float = 0,
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first: dict[str, float] = None,
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second: dict[str, float] = None
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) -> float:
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"""
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!!! note
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This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
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This function will get the 2d distance between two points.
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Original: [getDistance2d](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/math/getDistance2d/)
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## Declaration
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```python
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def getDistance2d(x1 : float, y1: float, x2 : float, y2 : float) -> float
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```
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## Parameters
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* `float` **x1**: the position on X axis of the first point.
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* `float` **y1**: the position on Y axis of the first point.
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* `float` **x2**: the position on X axis of the second point.
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* `float` **y2**: the position on Y axis of the second point.
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**OR**
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* `dict[str, float]` **first**: the poistion on XY axis of the first point.
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* `dict[str, float]` **second**: the position of XY axis of the second point.
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## Returns
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`float`: Returns the calculated 2d distance between two points as floating point number.
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"""
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if first is not None and second is not None:
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return sqg2o.getDistance2d(first['x'], first['y'], second['x'], second['y'])
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else:
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return sqg2o.getDistance2d(x1, y1, x2, y2)
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@handle_exception
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def getDistance3d(
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x1 : float = 0,
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y1: float = 0,
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z1 : float = 0,
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x2 : float = 0,
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y2 : float = 0,
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z2 : float = 0,
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first: dict[str, float] = None,
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second: dict[str, float] = None
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) -> float:
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"""
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!!! note
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This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
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This function will get the 3d distance between two points.
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Original: [getDistance3d](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/math/getDistance3d/)
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## Declaration
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```python
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def getDistance3d(x1 : float, y1: float, z1 : float, x2 : float, y2 : float, z2 : float) -> float
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```
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## Parameters
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* `float` **x1**: the position on X axis of the first point.
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* `float` **y1**: the position on Y axis of the first point.
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* `float` **z1**: the position on Z axis of the first point.
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* `float` **x2**: the position on X axis of the second point.
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* `float` **y2**: the position on Y axis of the second point.
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* `float` **z2**: the position on Z axis of the second point.
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**OR**
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* `dict[str, float]` **first**: the position on XYZ axis of the first point.
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* `dict[str, float]` **second**: the position on XYZ axic of the second point.
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## Returns
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`float`: Returns the calculated 3d distance between two points as floating point number.
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"""
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if first is not None and second is not None:
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return sqg2o.getDistance3d(first['x'], first['y'], first['z'], second['x'], second['y'], second['z'])
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else:
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return sqg2o.getDistance3d(x1, y1, z1, x2, y2, z2)
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@handle_exception
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def getVectorAngle(
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x1: float = 0,
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y1: float = 0,
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x2: float = 0,
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y2 : float = 0,
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first: dict[str, float] = None,
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second: dict[str, float] = None
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) -> float:
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"""
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!!! note
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This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
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This function will get angle on Y axis directed towards the second point.
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Original: [getVectorAngle](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/math/getVectorAngle/)
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## Declaration
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```python
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def getVectorAngle(x1 : float, y1: float, x2 : float, y2 : float) -> float
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```
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## Parameters
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* `float` **x1**: the position on X axis of the first point.
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* `float` **y1**: the position on Y axis of the first point.
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* `float` **x2**: the position on X axis of the second point.
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* `float` **y2**: the position on Y axis of the second point.
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**OR**
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* `dict[str, float]` **first**: the poistion on XY axis of the first point.
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* `dict[str, float]` **second**: the position of XY axis of the second point.
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## Returns
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`float`: Returns the angle on Y axis directed towards the second point.
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"""
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if first is not None and second is not None:
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return sqg2o.getVectorAngle(first['x'], first['y'], second['x'], second['y'])
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else:
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return sqg2o.getVectorAngle(x1, y1, x2, y2) |