115 lines
3.4 KiB
Markdown
115 lines
3.4 KiB
Markdown
# Squirrel module template
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## Table of contents
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- [Usage requirements](#usage-requirements)
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- [Build requirements](#build-requirements)
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- [Build instructions](#build-instructions)
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- [Loading client module](#loading-client-module)
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- [Loading server module](#loading-server-module)
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## Usage requirements
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**_NOTE:_** Client modules aren't downloaded by default.
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In order to use the module, the user have to install: \
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[Microsoft Visual C++ 2015-2019 Redistributable (x86)](https://aka.ms/vs/16/release/vc_redist.x86.exe) \
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This package is essential only for **Windows** platform.
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## Build requirements
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**_NOTE:_** Some of the requirements like _IDE_ or _compiler_ are just recommendation
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In order to compile the module, you have to meet some \
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essential requirements,
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depending on the target platform.
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### Windows
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- Visual Studio, 2015+ (recommended [2019 Community Edition](https://visualstudio.microsoft.com/pl/thank-you-downloading-visual-studio/?sku=Community&rel=16))
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Visual Studio Components
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* Windows SDK
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* one of the following toolsets, pick one: v140, v141, v142 (recommended v142)
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* (Optional) CMake Tools for Visual Studio
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- [CMake 3.17+](https://cmake.org/download/)
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### Linux
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- g++ compiler
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- [CMake 3.17+](https://cmake.org/download/)
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## Build instructions
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### Windows
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#### Visual Studio with CMake tools
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- open a local folder using Visual Studio
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- build the project
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#### Visual Studio without CMake tools
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- open command line in repo-directory
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- type ``mkdir build``
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- type ``cd build``
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- type ``cmake ..``
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- open visual studio .sln and compile the project
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- alternatively if you want to build from command line instead, \
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type ``cmake --build .``
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### Linux
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- open terminal in repo-directory
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- type ``mkdir build``
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- type ``cd build``
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- type ``cmake ..``
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- type ``cmake --build .``
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## Loading client module
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### Global (client modules will be shared across multiple servers)
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**_NOTE:_** You always gives a path to a module relative to a .xml file. \
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**_NOTE:_** The client module must be located in top server directory. \
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**_NOTE:_** The client module must be located in Game/Multiplayer/Modules directory. \
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**_NOTE:_** This approach can cause problems when different server is using older/newer version \
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of the client module.
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To load your module, you have to add reference in .xml file (for example: __config.xml__).
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```xml
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<module src="NameOfTheModule.dll" type="client" />
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```
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### Server specific
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**_NOTE:_** You always gives a path to a module relative to a .xml file. \
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**_NOTE:_** The client module must be located in ServerFolder/YourServerName. \
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**_NOTE:_** The client module must be located in Game/Multiplayer/Modules/YourServerName directory.
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Loading client module this way will help you to prevent situations when different \
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server is using the older/newer version of the module than yours.
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To load your module, you have to add reference in .xml file (for example: __config.xml__).
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```xml
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<module src="YourServerName/NameOfTheModule.dll" type="client" />
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```
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# Loading server module
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**_NOTE:_** You always gives a path to a module relative to a .xml file.
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You can put your server module in any directory you want, only client modules \
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must be placed in specific directories.
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To load your module, you have to add reference in .xml file (for example: __config.xml__).
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```xml
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<!-- For windows server -->
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<module src="NameOfTheModule.dll" type="server" />
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<!-- For linux server -->
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<module src="./NameOfTheModule.so" type="server" />
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``` |