+ Added exception handling inside python scripts + Changed some G2O functions to accept python objects as arguments
13 lines
1.3 KiB
Markdown
13 lines
1.3 KiB
Markdown
## Changelog
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- All event functions, called events and some other functions now have built-in exception handler
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- Added new function: ``set_default_logger`` for redirect all built-in exception messages to your custom logger
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- Added new decorator: ``handle_exception`` for convinient exception handling
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- Changed function ``setTime``: now all arguments are optional, so you can partially change time, and you can pass negative values to subtract them from current time.
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- Changed function ``getDistance2d``: now accepts old variant ``(x1, y1, x2, y2)`` OR ``({x: value1, y: value1}, {x: value2, y: value2})``
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- Changed function ``getDistance3d``: now accepts old variant ``(x1, y1, z1, x2, y2, z2)`` OR ``({x: value1, y: value1, z: value1}, {x: value2, y: value2, z: value2})``
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- Changed function ``getVectorAngle``: now accepts old variant ``(x1, y1, z1, x2, y2, z2)`` OR ``({x: value1, y: value1, z: value1}, {x: value2, y: value2, z: value2})``
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- Changed function ``setPlayerPosition``: now accepts old variant ``(playerid, x, y, z)`` OR ``(playerid, {x: value, y: value, z: value})``
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- Changed function ``setPlayerScale``: now accepts old variant ``(playerid, x, y, z)`` OR ``(playerid, {x: value, y: value, z: value})``
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- Added function ``setPlayerAttributes`` (module-specific function)
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- Added function ``setPlayerTalents`` (module-specific function) |