feat: Added ItemGround class
+ Added onPlayerTakeItem and onPlayerDropItem events
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32
src/classes/py/ItemGround.h
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32
src/classes/py/ItemGround.h
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#ifndef _PY_ITEMGROUND_H_
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#define _PY_ITEMGROUND_H_
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#include <pybind11/embed.h>
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#include <classes/sq/ItemGround.h>
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namespace py = pybind11;
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class PyItemGround
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{
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private:
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nonut::ItemGround *sqobj;
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public:
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PyItemGround() { sqobj = new nonut::ItemGround(); };
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PyItemGround(SQObject obj) { sqobj = new nonut::ItemGround(obj); }
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py::tuple getPosition() { return py::make_tuple(sqobj->getPosition().toTuple()); }
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py::tuple getRotation() { return py::make_tuple(sqobj->getRotation().toTuple()); }
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nonut::Int getId() { return sqobj->id; }
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nonut::String getInstance() { return sqobj->instance; }
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nonut::Int getAmount() { return sqobj->amount; }
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nonut::String getWorld() { return sqobj->world; }
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nonut::Int getVirtualWorld() { return sqobj->virtualWorld; }
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void setVirtualWorld(nonut::Int value) { sqobj->virtualWorld = value; }
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void del() { delete sqobj; }
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};
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#endif
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