Files
PyG2O/src/classes/py/ItemGround.h
AURUMVORXX cee3341a51 feat: Added ItemGround class
+ Added onPlayerTakeItem and onPlayerDropItem events
2024-11-06 02:09:04 +03:00

32 lines
1.1 KiB
C++

#ifndef _PY_ITEMGROUND_H_
#define _PY_ITEMGROUND_H_
#include <pybind11/embed.h>
#include <classes/sq/ItemGround.h>
namespace py = pybind11;
class PyItemGround
{
private:
nonut::ItemGround *sqobj;
public:
PyItemGround() { sqobj = new nonut::ItemGround(); };
PyItemGround(SQObject obj) { sqobj = new nonut::ItemGround(obj); }
py::tuple getPosition() { return py::make_tuple(sqobj->getPosition().toTuple()); }
py::tuple getRotation() { return py::make_tuple(sqobj->getRotation().toTuple()); }
nonut::Int getId() { return sqobj->id; }
nonut::String getInstance() { return sqobj->instance; }
nonut::Int getAmount() { return sqobj->amount; }
nonut::String getWorld() { return sqobj->world; }
nonut::Int getVirtualWorld() { return sqobj->virtualWorld; }
void setVirtualWorld(nonut::Int value) { sqobj->virtualWorld = value; }
void del() { delete sqobj; }
};
#endif