feat: Support for G2O v0.3.3
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@@ -594,4 +594,16 @@ addEventHandler("onPlayerUnspawnForPlayer", function(playerid, spawnid)
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if (_globalInstance != -1)
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_globalInstance._send("event", data);
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});
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});
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addEventHandler("onPlayerChangeChunk", function(playerid, chunk_index)
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{
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local data = {
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event = "onPlayerChangeChunk",
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playerid = playerid,
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chunk_index = chunk_index
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}
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if (_globalInstance != -1)
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_globalInstance._send("event", data);
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});
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@@ -90,6 +90,8 @@ class PyG2O
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return "ItemGround";
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else if (object instanceof Vec3)
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return "Vec3";
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else if (object instanceof Vec2i)
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return "Vec2i";
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return null;
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}
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@@ -152,4 +154,4 @@ class PyG2O
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_callMessage(request["type"], request);
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}
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}
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}
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@@ -11,6 +11,12 @@ function _message_call(data)
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data["data"]["y"] <- result.y;
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data["data"]["z"] <- result.z;
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}
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else if (className == "Vec2i")
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{
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data["data"] = {};
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data["data"]["x"] <- result.x;
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data["data"]["y"] <- result.y;
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}
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else if (className != null)
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{
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data["data"] = {};
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@@ -21,4 +27,4 @@ function _message_call(data)
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data["data"] = result;
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_send("result", data["data"], data["uuid"]);
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}
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}
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@@ -1,6 +1,6 @@
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[project]
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name = "PyG2O"
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version = "2.3.2"
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version = "2.3.3"
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description = ""
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readme = "README.md"
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requires-python = ">=3.13"
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@@ -28,6 +28,13 @@ async def getHostname() -> str:
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server = await PythonWebsocketServer.get_server()
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result = await server.make_request(data)
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return result
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async def getOnlinePlayers():
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data = f'return {get_call_repr()}'
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server = await PythonWebsocketServer.get_server()
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result = await server.make_request(data)
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return result
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async def getMaxSlots() -> int:
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"""
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@@ -272,6 +272,13 @@ async def getPlayerCameraPosition(id : int) -> Optional[tuple]:
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result = await server.make_request(data)
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return (result['x'], result['y'], result['z']) if result is not None else (None, None, None)
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async def getPlayerChunk(id: int):
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data = f'return {get_call_repr()}'
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server = await PythonWebsocketServer.get_server()
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result = await server.make_request(data)
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return (result['x'], result['y']) if result is not None else (None, None)
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async def getPlayerCollision(id : int) -> bool:
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"""
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This function will get the player collision.
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@@ -2,7 +2,7 @@ from ..server import PythonWebsocketServer
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from ..call_repr import get_call_repr
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from typing import Optional
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async def getNearestWaypoint(world : str, x : int, y : int, z : int) -> Optional[tuple]:
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async def getNearestWaypoint(world : str, x : int, y : int, z : int, distance: int = -1) -> Optional[tuple]:
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"""
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This function is used to retrieve the information about nearest waypoint from the specified position.
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Original: [getNearestWaypoint](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/waypoint/getNearestWaypoint/)
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@@ -44,4 +44,4 @@ async def getWaypoint(world : str, name : str) -> Optional[tuple]:
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server = await PythonWebsocketServer.get_server()
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result = await server.make_request(data)
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return (result['x'], result['y'], result['z']) if result is not None else (None, None, None)
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return (result['x'], result['y'], result['z']) if result is not None else (None, None, None)
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