fix: Removed deleted functions

This commit is contained in:
AURUMVORXX
2025-04-15 13:21:46 +03:00
parent 8a6a9468b9
commit 1fa8a53c55
9 changed files with 1 additions and 677 deletions

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# `function` handle_exception
::: g2o.exception.handle_exception

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# `function` set_default_logger
::: g2o.exception.set_default_logger

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#`function` setPlayerAttributes
::: g2o.functions.player.setPlayerAttributes

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#`function` setPlayerTalents
::: g2o.functions.player.setPlayerTalents

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## How to use
1. Install [Python 3.13](https://www.python.org/downloads/release/python-3130/)
*Optionally, for Windows instead of installing Python, you can download Windows embeddable package from Python download page, and extract ZIP into your server folder*
1. Download latest module version from the **Release** page
2. Unzip downloaded archive into your server directory (you should now have **PyG2O.xYY.dll** and **g2o/** in your root server directory, or similar `.so` file if you're using linux)
3. Place .DLL module in the place you want and connect it with **config.xml**
```xml
<module src="PyG2O.x64.dll" type="server" />
```
4. Create **pyg2o_entry/** folder in your server root directory, and put an empty ``__init__.py`` file inside it
Now, your **pyg2o_entry/** folder is a Python package and serves as an entry point. You can't rename it (at least for now), but inside this folder you can use any file structure you want.
Your entry point should import PyG2O library:
```python
import g2o
# your code
```
If you make package that uses PyG2O functions, then this package also should also contain import.
## How to change entry point name
1. Create ``pyg2o.json`` in your root server folder
2. Place this content in it and change entry point name
```json
{
"entry": "your_entry_name"
}
```
## How to add additional packages folder
You can create ``.pth`` file in your root server folder and it will be added to your ``sys.path`` before entry point
## How to launch under venv
Create and launch ``.bat`` file with the following content
```
@echo off
CALL <path_to_your_venv>/scripts/activate.bat
G2O_Server.x64.exe
```
## Examples
You can find default (example) scripts in [this repository](https://github.com/AURUMVORXX/PyG2O-DefaultScripts)

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from g2o.functions.event import addEvent
from g2o.functions.event import callEvent
from g2o.functions.event import event
from g2o.functions.event import removeEventHandler
from g2o.functions.event import toggleEvent
from g2o.functions.event import removeEvent
from g2o.classes.packets import Packet
from g2o.classes.damage import DamageDescription
from g2o.classes.items import ItemGround
from g2o.classes.items import ItemsGround
from g2o.classes.daedalus import Daedalus
from g2o.classes.sky import Sky
from g2o.classes.mds import Mds
from g2o.classes.way import Way
from g2o.functions.chat import sendMessageToAll
from g2o.functions.chat import sendMessageToPlayer
from g2o.functions.chat import sendPlayerMessageToAll
from g2o.functions.chat import sendPlayerMessageToPlayer
from g2o.functions.math import getDistance2d
from g2o.functions.math import getDistance3d
from g2o.functions.math import getVectorAngle
from g2o.functions.game import getHostname
from g2o.functions.game import getMaxSlots
from g2o.functions.game import getPlayersCount
from g2o.functions.game import exit
from g2o.functions.game import getDayLength
from g2o.functions.game import getServerDescription
from g2o.functions.game import getServerWorld
from g2o.functions.game import getTime
from g2o.functions.game import serverLog
from g2o.functions.game import setDayLength
from g2o.functions.game import setServerDescription
from g2o.functions.game import setServerWorld
from g2o.functions.game import setTime
from g2o.functions.npc import clearNpcActions
from g2o.functions.npc import createNpc
from g2o.functions.npc import destroyNpc
from g2o.functions.npc import getNpcAction
from g2o.functions.npc import getNpcActions
from g2o.functions.npc import getNpcActionsCount
from g2o.functions.npc import getNpcHostPlayer
from g2o.functions.npc import getNpcLastActionId
from g2o.functions.npc import isNpc
from g2o.functions.npc import isNpcActionFinished
from g2o.functions.npc import npcAttackMelee
from g2o.functions.npc import npcAttackRanged
from g2o.functions.npc import npcSpellCast
from g2o.functions.npc import npcUseClosestMob
from g2o.functions.npc import setNpcHostPlayer
from g2o.functions.player import addBan
from g2o.functions.player import applyPlayerOverlay
from g2o.functions.player import ban
from g2o.functions.player import drawWeapon
from g2o.functions.player import equipItem
from g2o.functions.player import getPlayerAmulet
from g2o.functions.player import getPlayerAngle
from g2o.functions.player import getPlayerAni
from g2o.functions.player import getPlayerArmor
from g2o.functions.player import getPlayerAtVector
from g2o.functions.player import getPlayerBelt
from g2o.functions.player import getPlayerCameraPosition
from g2o.functions.player import getPlayerCollision
from g2o.functions.player import getPlayerColor
from g2o.functions.player import getPlayerContext
from g2o.functions.player import getPlayerDexterity
from g2o.functions.player import getPlayerFaceAnis
from g2o.functions.player import getPlayerFatness
from g2o.functions.player import getPlayerFocus
from g2o.functions.player import getPlayerHealth
from g2o.functions.player import getPlayerHelmet
from g2o.functions.player import getPlayerIP
from g2o.functions.player import getPlayerInstance
from g2o.functions.player import getPlayerInvisible
from g2o.functions.player import getPlayerMacAddr
from g2o.functions.player import getPlayerMana
from g2o.functions.player import getPlayerMaxHealth
from g2o.functions.player import getPlayerMaxMana
from g2o.functions.player import getPlayerMeleeWeapon
from g2o.functions.player import getPlayerName
from g2o.functions.player import getPlayerPing
from g2o.functions.player import getPlayerPosition
from g2o.functions.player import getPlayerRangedWeapon
from g2o.functions.player import getPlayerRespawnTime
from g2o.functions.player import getPlayerRing
from g2o.functions.player import getPlayerScale
from g2o.functions.player import getPlayerSerial
from g2o.functions.player import getPlayerShield
from g2o.functions.player import getPlayerSkillWeapon
from g2o.functions.player import getPlayerSpell
from g2o.functions.player import getPlayerStrength
from g2o.functions.player import getPlayerTalent
from g2o.functions.player import getPlayerVirtualWorld
from g2o.functions.player import getPlayerVisual
from g2o.functions.player import getPlayerWeaponMode
from g2o.functions.player import getPlayerWorld
from g2o.functions.player import giveItem
from g2o.functions.player import hitPlayer
from g2o.functions.player import isPlayerConnected
from g2o.functions.player import isPlayerDead
from g2o.functions.player import isPlayerSpawned
from g2o.functions.player import isPlayerUnconscious
from g2o.functions.player import kick
from g2o.functions.player import playAni
from g2o.functions.player import playFaceAni
from g2o.functions.player import readySpell
from g2o.functions.player import removeItem
from g2o.functions.player import removePlayerOverlay
from g2o.functions.player import removeWeapon
from g2o.functions.player import setPlayerAngle
from g2o.functions.player import setPlayerCollision
from g2o.functions.player import setPlayerColor
from g2o.functions.player import setPlayerContext
from g2o.functions.player import setPlayerDexterity
from g2o.functions.player import setPlayerFatness
from g2o.functions.player import setPlayerHealth
from g2o.functions.player import setPlayerInstance
from g2o.functions.player import setPlayerInvisible
from g2o.functions.player import setPlayerMana
from g2o.functions.player import setPlayerMaxHealth
from g2o.functions.player import setPlayerMaxMana
from g2o.functions.player import setPlayerName
from g2o.functions.player import setPlayerPosition
from g2o.functions.player import setPlayerRespawnTime
from g2o.functions.player import setPlayerScale
from g2o.functions.player import setPlayerSkillWeapon
from g2o.functions.player import setPlayerStrength
from g2o.functions.player import setPlayerTalent
from g2o.functions.player import setPlayerVirtualWorld
from g2o.functions.player import setPlayerVisual
from g2o.functions.player import setPlayerWeaponMode
from g2o.functions.player import setPlayerWorld
from g2o.functions.player import spawnPlayer
from g2o.functions.player import stopAni
from g2o.functions.player import stopFaceAni
from g2o.functions.player import unequipItem
from g2o.functions.player import unreadySpell
from g2o.functions.player import unspawnPlayer
from g2o.functions.player import useItem
from g2o.functions.player import useItemToState
from g2o.functions.player import setPlayerAttributes
from g2o.functions.player import setPlayerTalents
from g2o.functions.streamer import findNearbyPlayers
from g2o.functions.streamer import getStreamedPlayersByPlayer
from g2o.functions.streamer import getSpawnedPlayersForPlayer
from g2o.functions.waypoint import getNearestWaypoint
from g2o.functions.waypoint import getWaypoint
from g2o.exception import set_default_logger
from g2o.exception import handle_exception
from g2o.constants import *

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import sqg2o
class Packet(sqg2o.Packet):
"""
This class represents data packet that gets send over the network.
Original: [Packet](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-classes/network/Packet/)
## `int` bitsUsed *(read-only)*
Represents the total number of bits used by the script packet data.
## `int` bytesUsed *(read-only)*
Represents the total number of bytes used by the script packet data.
"""
def __init__(self):
return super().__init__()
def reset(self):
"""
This method will clear the packet data, making it empty.
"""
return super().reset()
def send(self, playerid : int, reliability : int):
"""
This method will send the packet data to the specified player.
**Parameters:**
* `int` **playerid**: the id of the player to whom you want to send the packet.
* `int` **reliability**: the reliability type, for more information see [Reliability](../../constants/reliability.md).
"""
return super().send(playerid, reliability)
def sendToAll(self, reliability : int):
"""
This method will send the packet data to the specified player.
**Parameters:**
* `int` **reliability**: the reliability type, for more information see [Reliability](../../constants/reliability.md).
"""
return super().send(reliability)
def writeInt8(self, value : int):
"""
This method will append signed int8 value to the packet. (1 byte)
**Parameters:**
* `int` **value**: the number value in range -128 to 127.
"""
return super().writeInt8(value)
def writeUInt8(self, value : int):
"""
This method will append unsigned int8 value to the packet. (1 byte)
**Parameters:**
* `int` **value**: the number value in range 0 to 255.
"""
return super().writeInt8(value)
def writeInt16(self, value : int):
"""
This method will append signed int16 value to the packet. (2 bytes)
**Parameters:**
* `int` **value**: the number value in range -32768 to 32767.
"""
return super().writeInt16(value)
def writeUInt16(self, value : int):
"""
This method will append unsigned int16 value to the packet. (2 bytes)
**Parameters:**
* `int` **value**: the number value in range 0 to 65535.
"""
return super().writeInt16(value)
def writeInt32(self, value : int):
"""
This method will append signed int32 value to the packet. (4 bytes)
**Parameters:**
* `int` **value**: the number value in range -2147483648 to 2147483647.
"""
return super().writeInt32(value)
def writeUInt32(self, value : int):
"""
!!! note
By default squirrel uses int32 values, which means that this method behaves exactly the same as [writeInt32](Packet.md#g2o.classes.packets.Packet.writeInt32) in scripts.
This method will append unsigned int32 value to the packet. (4 bytes)
**Parameters:**
* `int` **value**: the number value in range 0 to 4294967295.
"""
return super().writeInt32(value)
def writeBool(self, value : bool):
"""
This method will append boolean value to the packet. (1 bit)
**Parameters:**
* `bool` **value**: the boolean value.
"""
return super().writeBool(value)
def writeFloat(self, value : float):
"""
This method will append float value to the packet. (4 bytes)
**Parameters:**
* `float` **value**: the number value.
"""
return super().writeFloat(value)
def writeString(self, value : str):
"""
!!! note
The amount of bytes appended to the packet depends on the length of string, 1 byte = 1 char.
This method will append string value to the packet.
**Parameters:**
* `str` **value**: the text value.
"""
return super().writeString(value)
def readInt8(self,) -> int:
"""
This method will get signed int8 value from the packet. (1 byte)
**Returns `int`:**
the number value in range -128 to 127.
"""
return super().readInt8()
def readUInt8(self,) -> int:
"""
This method will get unsigned int8 value from the packet. (1 byte)
**Returns `int`:**
the number value in range 0 to 255.
"""
return super().readInt8()
def readInt16(self) -> int:
"""
This method will get signed int16 value from the packet. (2 bytes)
**Returns `int`:**
the number value in range -32768 to 32767.
"""
return super().readInt16()
def readUInt16(self) -> int:
"""
This method will get unsigned int16 value from the packet. (2 bytes)
**Returns `int`:**
the number value in range 0 to 65535.
"""
return super().readInt16()
def readInt32(self) -> int:
"""
This method will get signed int32 value from the packet. (4 bytes)
**Returns `int`:**
the number value in range -2147483648 to 2147483647.
"""
return super().readInt32()
def readUInt32(self) -> int:
"""
This method will get unsigned int32 value from the packet. (4 bytes)
**Returns `int`:**
the number value in range 0 to 4294967295.
"""
return super().readInt32()
def readBool(self) -> bool:
"""
This method will get signed int8 value from the packet. (1 byte)
**Returns `bool`:**
the boolean value.
"""
return super().readBool()
def readFloat(self) -> float:
"""
This method will get float value from the packet. (4 bytes)
**Returns `float`:**
the number value.
"""
return super().readFloat()
def readString(self) -> str:
"""
!!! note
The amount of bytes appended to the packet depends on the length of string, 1 byte = 1 char.
This method will get string value from the packet.
**Returns `str`:**
the text value.
"""
return super().readString()
@property
def bitsUsed(self):
return super().bitsUsed
@property
def bytesUsed(self):
return super().bytesUsed

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from g2o.exception import handle_exception
eventList = {}
disabledEventList = []
@handle_exception
def callEvent(evtName : str, **kwargs : dict):
"""
!!! note
This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
This function will notify (call) every handler bound to specified event.
Original: [callEvent](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/event/callEvent/)
## Declaration
```python
def callEvent(evtName : str, **kwargs : dict)
```
## Parameters
* `str` **name**: the name of the event
* `**dict` **kwargs**: the variable number of arguments.
## Usage
```python
import g2o
g2o.addEvent('testEvt')
@g2o.event('testEvt')
def onTestEvent(**kwargs):
print(f'{kwargs['name']} called my beautiful test event')
g2o.callEvent('testEvt', name = 'Diego')
```
"""
isEventCancelled = False
if evtName in eventList and evtName not in disabledEventList:
for event in eventList[evtName]:
event['function'].eventName = evtName
event['function'].cancelled = isEventCancelled
result = event['function'](**kwargs)
if result != None:
isEventCancelled = not result
return isEventCancelled
@handle_exception
def addEvent(name : str):
"""
!!! note
This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
This function will register a new event with specified name.
Events can be used to notify function(s) when something will happen, like player joins the server, etc.
Original: [addEvent](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/event/addEvent/)
## Declaration
```python
def addEvent(name)
```
## Parameters
* `str` **name**: the name of the event
## Usage
```python
import g2o
g2o.addEvent('testEvt')
```
"""
if not name in eventList:
eventList[name] = []
@handle_exception
def event(name : str, priority : int = 9999):
"""
!!! note
This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
This function will bind function to specified event.
Original: [addEventHandler](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/event/addEventHandler/)
## Declaration
```python
def event(name : str, priority : int = 9999)
```
## Parameters
* `str` **name**: the name of the event
* `int` **priority**: the function priority. The lower the value, the sooner the function/handler will be called.
## Usage
```python
import g2o
@g2o.event('onInit')
def onInitEventHandler(**kwargs):
print('Called onInit event')
```
"""
def inlineEvt(func):
if name not in eventList:
return None
eventList[name].append({'function': func, 'priority': priority})
eventList[name].sort(key = lambda x: x['priority'])
return func
return inlineEvt
@handle_exception
def removeEventHandler(name : str, func : object):
"""
!!! note
This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
This function will unbind function from specified event.
Original: [removeEventHandler](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/event/removeEventHandler/)
## Declaration
```python
def removeEventHandler(name : str, func : object)
```
## Parameters
* `str` **name**: the name of the event
* `object` **func**: the reference to a function which is currently bound to specified event.
## Usage
```python
import g2o
@g2o.event('onTime')
def onTimeEvt(**kwargs):
print('Calling only once')
g2o.removeEventHandler('onTime', onTimeEvt)
```
"""
if not name in eventList:
pass
for index, item in enumerate(eventList[name]):
if item['function'] == func:
del eventList[name][index]
@handle_exception
def toggleEvent(name : str, toggle : bool):
'''
!!! note
By default every event is toggled `on` (enabled).
!!! note
This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
This function will toggle event (enable or disable it globally). By toggling event off, you can completely disable certain event from calling it's handlers.
Original: [toggleEvent](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/event/toggleEvent/)
## Declaration
```python
def toggleEvent(name : str, toggle : bool)
```
## Parameters
* `str` **name**: the name of the event
* `bool` **toggle**: `false` if you want to disable the event, otherwise true.
## Usage
```python
import g2o
@g2o.event('onTime')
def onTimeEvt(**kwargs):
print('Calling only once')
g2o.toggleEvent('onTime', false)
```
'''
if not toggle and name not in disabledEventList:
disabledEventList.append(name)
elif toggle and name in disabledEventList:
disabledEventList.remove(name)
@handle_exception
def removeEvent(name : str):
'''
!!! warning
Removing an event also cause all event handlers to unregister.
!!! note
This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
This function will unregister an event with specified name.
Original: [removeEvent](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/event/removeEvent/)
## Declaration
```python
def removeEvent(name : str)
```
## Parameters
* `str` **name**: the name of the event
## Usage
```python
import g2o
@g2o.event('onTime')
def onTimeEvt(**kwargs):
print('Calling only once')
g2o.removeEvent('onTime')
```
'''
if name in eventList:
eventList.pop(name)
## registering default events
addEvent('onInit')
addEvent('onExit')
addEvent('onTick')
addEvent('onTime')
addEvent('onBan')
addEvent('onUnban')
addEvent('onPlayerChangeColor')
addEvent('onPlayerChangeFocus')
addEvent('onPlayerChangeHealth')
addEvent('onPlayerChangeMana')
addEvent('onPlayerChangeMaxHealth')
addEvent('onPlayerChangeMaxMana')
addEvent('onPlayerChangeWeaponMode')
addEvent('onPlayerChangeWorld')
addEvent('onPlayerCommand')
addEvent('onPlayerDamage')
addEvent('onPlayerDead')
addEvent('onPlayerDisconnect')
addEvent('onPlayerDropItem')
addEvent('onPlayerEnterWorld')
addEvent('onPlayerJoin')
addEvent('onPlayerMessage')
addEvent('onPlayerMobInteract')
addEvent('onPlayerRespawn')
addEvent('onPlayerShoot')
addEvent('onPlayerSpellCast')
addEvent('onPlayerSpellSetup')
addEvent('onPlayerTakeItem')
addEvent('onPlayerTeleport')
addEvent('onPlayerToggleFaceAni')
addEvent('onPlayerEquipAmulet')
addEvent('onPlayerEquipArmor')
addEvent('onPlayerEquipBelt')
addEvent('onPlayerEquipHandItem')
addEvent('onPlayerEquipHelmet')
addEvent('onPlayerEquipMeleeWeapon')
addEvent('onPlayerEquipRangedWeapon')
addEvent('onPlayerEquipRing')
addEvent('onPlayerEquipShield')
addEvent('onPlayerEquipSpell')
addEvent('onPacket')
addEvent('onPlayerUseCheat')
addEvent('onNpcActionFinished')
addEvent('onNpcActionSent')
addEvent('onNpcChangeHostPlayer')
addEvent('onNpcCreated')
addEvent('onNpcDestroyed')

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@@ -154,6 +154,3 @@ from .classes.items import ItemGround
from .classes.items import ItemsGround from .classes.items import ItemsGround
from .classes.mds import Mds from .classes.mds import Mds
from .classes.sky import Sky from .classes.sky import Sky
# from exception import set_default_logger
# from exception import handle_exception