diff --git a/python/docs/functions/exception/handle_exception.md b/python/docs/functions/exception/handle_exception.md
deleted file mode 100644
index 3d88aab..0000000
--- a/python/docs/functions/exception/handle_exception.md
+++ /dev/null
@@ -1,2 +0,0 @@
-# `function` handle_exception
-::: g2o.exception.handle_exception
\ No newline at end of file
diff --git a/python/docs/functions/exception/set_default_logger.md b/python/docs/functions/exception/set_default_logger.md
deleted file mode 100644
index 8cd44c8..0000000
--- a/python/docs/functions/exception/set_default_logger.md
+++ /dev/null
@@ -1,2 +0,0 @@
-# `function` set_default_logger
-::: g2o.exception.set_default_logger
\ No newline at end of file
diff --git a/python/docs/functions/player/setPlayerAttributes.md b/python/docs/functions/player/setPlayerAttributes.md
deleted file mode 100644
index 687db67..0000000
--- a/python/docs/functions/player/setPlayerAttributes.md
+++ /dev/null
@@ -1,2 +0,0 @@
-#`function` setPlayerAttributes
-::: g2o.functions.player.setPlayerAttributes
\ No newline at end of file
diff --git a/python/docs/functions/player/setPlayerTalents.md b/python/docs/functions/player/setPlayerTalents.md
deleted file mode 100644
index 204eb67..0000000
--- a/python/docs/functions/player/setPlayerTalents.md
+++ /dev/null
@@ -1,2 +0,0 @@
-#`function` setPlayerTalents
-::: g2o.functions.player.setPlayerTalents
\ No newline at end of file
diff --git a/python/docs/index.md b/python/docs/index.md
deleted file mode 100644
index c0eabfe..0000000
--- a/python/docs/index.md
+++ /dev/null
@@ -1,42 +0,0 @@
-## How to use
-1. Install [Python 3.13](https://www.python.org/downloads/release/python-3130/)
-*Optionally, for Windows instead of installing Python, you can download Windows embeddable package from Python download page, and extract ZIP into your server folder*
-1. Download latest module version from the **Release** page
-2. Unzip downloaded archive into your server directory (you should now have **PyG2O.xYY.dll** and **g2o/** in your root server directory, or similar `.so` file if you're using linux)
-3. Place .DLL module in the place you want and connect it with **config.xml**
-```xml
-
-```
-4. Create **pyg2o_entry/** folder in your server root directory, and put an empty ``__init__.py`` file inside it
-
-Now, your **pyg2o_entry/** folder is a Python package and serves as an entry point. You can't rename it (at least for now), but inside this folder you can use any file structure you want.
-
-Your entry point should import PyG2O library:
-```python
-import g2o
-# your code
-```
-If you make package that uses PyG2O functions, then this package also should also contain import.
-
-## How to change entry point name
-1. Create ``pyg2o.json`` in your root server folder
-2. Place this content in it and change entry point name
-```json
-{
- "entry": "your_entry_name"
-}
-```
-
-## How to add additional packages folder
-You can create ``.pth`` file in your root server folder and it will be added to your ``sys.path`` before entry point
-
-## How to launch under venv
-Create and launch ``.bat`` file with the following content
-```
-@echo off
-CALL /scripts/activate.bat
-G2O_Server.x64.exe
-```
-
-## Examples
-You can find default (example) scripts in [this repository](https://github.com/AURUMVORXX/PyG2O-DefaultScripts)
\ No newline at end of file
diff --git a/python/g2o/__init__.py b/python/g2o/__init__.py
deleted file mode 100644
index ee5e076..0000000
--- a/python/g2o/__init__.py
+++ /dev/null
@@ -1,160 +0,0 @@
-
-from g2o.functions.event import addEvent
-from g2o.functions.event import callEvent
-from g2o.functions.event import event
-from g2o.functions.event import removeEventHandler
-from g2o.functions.event import toggleEvent
-from g2o.functions.event import removeEvent
-
-from g2o.classes.packets import Packet
-from g2o.classes.damage import DamageDescription
-from g2o.classes.items import ItemGround
-from g2o.classes.items import ItemsGround
-from g2o.classes.daedalus import Daedalus
-from g2o.classes.sky import Sky
-from g2o.classes.mds import Mds
-from g2o.classes.way import Way
-
-from g2o.functions.chat import sendMessageToAll
-from g2o.functions.chat import sendMessageToPlayer
-from g2o.functions.chat import sendPlayerMessageToAll
-from g2o.functions.chat import sendPlayerMessageToPlayer
-
-from g2o.functions.math import getDistance2d
-from g2o.functions.math import getDistance3d
-from g2o.functions.math import getVectorAngle
-
-from g2o.functions.game import getHostname
-from g2o.functions.game import getMaxSlots
-from g2o.functions.game import getPlayersCount
-from g2o.functions.game import exit
-from g2o.functions.game import getDayLength
-from g2o.functions.game import getServerDescription
-from g2o.functions.game import getServerWorld
-from g2o.functions.game import getTime
-from g2o.functions.game import serverLog
-from g2o.functions.game import setDayLength
-from g2o.functions.game import setServerDescription
-from g2o.functions.game import setServerWorld
-from g2o.functions.game import setTime
-
-from g2o.functions.npc import clearNpcActions
-from g2o.functions.npc import createNpc
-from g2o.functions.npc import destroyNpc
-from g2o.functions.npc import getNpcAction
-from g2o.functions.npc import getNpcActions
-from g2o.functions.npc import getNpcActionsCount
-from g2o.functions.npc import getNpcHostPlayer
-from g2o.functions.npc import getNpcLastActionId
-from g2o.functions.npc import isNpc
-from g2o.functions.npc import isNpcActionFinished
-from g2o.functions.npc import npcAttackMelee
-from g2o.functions.npc import npcAttackRanged
-from g2o.functions.npc import npcSpellCast
-from g2o.functions.npc import npcUseClosestMob
-from g2o.functions.npc import setNpcHostPlayer
-
-from g2o.functions.player import addBan
-from g2o.functions.player import applyPlayerOverlay
-from g2o.functions.player import ban
-from g2o.functions.player import drawWeapon
-from g2o.functions.player import equipItem
-from g2o.functions.player import getPlayerAmulet
-from g2o.functions.player import getPlayerAngle
-from g2o.functions.player import getPlayerAni
-from g2o.functions.player import getPlayerArmor
-from g2o.functions.player import getPlayerAtVector
-from g2o.functions.player import getPlayerBelt
-from g2o.functions.player import getPlayerCameraPosition
-from g2o.functions.player import getPlayerCollision
-from g2o.functions.player import getPlayerColor
-from g2o.functions.player import getPlayerContext
-from g2o.functions.player import getPlayerDexterity
-from g2o.functions.player import getPlayerFaceAnis
-from g2o.functions.player import getPlayerFatness
-from g2o.functions.player import getPlayerFocus
-from g2o.functions.player import getPlayerHealth
-from g2o.functions.player import getPlayerHelmet
-from g2o.functions.player import getPlayerIP
-from g2o.functions.player import getPlayerInstance
-from g2o.functions.player import getPlayerInvisible
-from g2o.functions.player import getPlayerMacAddr
-from g2o.functions.player import getPlayerMana
-from g2o.functions.player import getPlayerMaxHealth
-from g2o.functions.player import getPlayerMaxMana
-from g2o.functions.player import getPlayerMeleeWeapon
-from g2o.functions.player import getPlayerName
-from g2o.functions.player import getPlayerPing
-from g2o.functions.player import getPlayerPosition
-from g2o.functions.player import getPlayerRangedWeapon
-from g2o.functions.player import getPlayerRespawnTime
-from g2o.functions.player import getPlayerRing
-from g2o.functions.player import getPlayerScale
-from g2o.functions.player import getPlayerSerial
-from g2o.functions.player import getPlayerShield
-from g2o.functions.player import getPlayerSkillWeapon
-from g2o.functions.player import getPlayerSpell
-from g2o.functions.player import getPlayerStrength
-from g2o.functions.player import getPlayerTalent
-from g2o.functions.player import getPlayerVirtualWorld
-from g2o.functions.player import getPlayerVisual
-from g2o.functions.player import getPlayerWeaponMode
-from g2o.functions.player import getPlayerWorld
-from g2o.functions.player import giveItem
-from g2o.functions.player import hitPlayer
-from g2o.functions.player import isPlayerConnected
-from g2o.functions.player import isPlayerDead
-from g2o.functions.player import isPlayerSpawned
-from g2o.functions.player import isPlayerUnconscious
-from g2o.functions.player import kick
-from g2o.functions.player import playAni
-from g2o.functions.player import playFaceAni
-from g2o.functions.player import readySpell
-from g2o.functions.player import removeItem
-from g2o.functions.player import removePlayerOverlay
-from g2o.functions.player import removeWeapon
-from g2o.functions.player import setPlayerAngle
-from g2o.functions.player import setPlayerCollision
-from g2o.functions.player import setPlayerColor
-from g2o.functions.player import setPlayerContext
-from g2o.functions.player import setPlayerDexterity
-from g2o.functions.player import setPlayerFatness
-from g2o.functions.player import setPlayerHealth
-from g2o.functions.player import setPlayerInstance
-from g2o.functions.player import setPlayerInvisible
-from g2o.functions.player import setPlayerMana
-from g2o.functions.player import setPlayerMaxHealth
-from g2o.functions.player import setPlayerMaxMana
-from g2o.functions.player import setPlayerName
-from g2o.functions.player import setPlayerPosition
-from g2o.functions.player import setPlayerRespawnTime
-from g2o.functions.player import setPlayerScale
-from g2o.functions.player import setPlayerSkillWeapon
-from g2o.functions.player import setPlayerStrength
-from g2o.functions.player import setPlayerTalent
-from g2o.functions.player import setPlayerVirtualWorld
-from g2o.functions.player import setPlayerVisual
-from g2o.functions.player import setPlayerWeaponMode
-from g2o.functions.player import setPlayerWorld
-from g2o.functions.player import spawnPlayer
-from g2o.functions.player import stopAni
-from g2o.functions.player import stopFaceAni
-from g2o.functions.player import unequipItem
-from g2o.functions.player import unreadySpell
-from g2o.functions.player import unspawnPlayer
-from g2o.functions.player import useItem
-from g2o.functions.player import useItemToState
-from g2o.functions.player import setPlayerAttributes
-from g2o.functions.player import setPlayerTalents
-
-from g2o.functions.streamer import findNearbyPlayers
-from g2o.functions.streamer import getStreamedPlayersByPlayer
-from g2o.functions.streamer import getSpawnedPlayersForPlayer
-
-from g2o.functions.waypoint import getNearestWaypoint
-from g2o.functions.waypoint import getWaypoint
-
-from g2o.exception import set_default_logger
-from g2o.exception import handle_exception
-
-from g2o.constants import *
\ No newline at end of file
diff --git a/python/g2o/classes/packets.py b/python/g2o/classes/packets.py
deleted file mode 100644
index 96e9377..0000000
--- a/python/g2o/classes/packets.py
+++ /dev/null
@@ -1,196 +0,0 @@
-import sqg2o
-
-class Packet(sqg2o.Packet):
- """
- This class represents data packet that gets send over the network.
- Original: [Packet](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-classes/network/Packet/)
-
- ## `int` bitsUsed *(read-only)*
- Represents the total number of bits used by the script packet data.
-
- ## `int` bytesUsed *(read-only)*
- Represents the total number of bytes used by the script packet data.
- """
- def __init__(self):
- return super().__init__()
-
- def reset(self):
- """
- This method will clear the packet data, making it empty.
- """
- return super().reset()
-
- def send(self, playerid : int, reliability : int):
- """
- This method will send the packet data to the specified player.
- **Parameters:**
- * `int` **playerid**: the id of the player to whom you want to send the packet.
- * `int` **reliability**: the reliability type, for more information see [Reliability](../../constants/reliability.md).
- """
- return super().send(playerid, reliability)
-
- def sendToAll(self, reliability : int):
- """
- This method will send the packet data to the specified player.
- **Parameters:**
- * `int` **reliability**: the reliability type, for more information see [Reliability](../../constants/reliability.md).
- """
- return super().send(reliability)
-
- def writeInt8(self, value : int):
- """
- This method will append signed int8 value to the packet. (1 byte)
- **Parameters:**
- * `int` **value**: the number value in range -128 to 127.
- """
- return super().writeInt8(value)
-
- def writeUInt8(self, value : int):
- """
- This method will append unsigned int8 value to the packet. (1 byte)
- **Parameters:**
- * `int` **value**: the number value in range 0 to 255.
- """
- return super().writeInt8(value)
-
- def writeInt16(self, value : int):
- """
- This method will append signed int16 value to the packet. (2 bytes)
- **Parameters:**
- * `int` **value**: the number value in range -32768 to 32767.
- """
- return super().writeInt16(value)
-
- def writeUInt16(self, value : int):
- """
- This method will append unsigned int16 value to the packet. (2 bytes)
- **Parameters:**
- * `int` **value**: the number value in range 0 to 65535.
- """
- return super().writeInt16(value)
-
- def writeInt32(self, value : int):
- """
- This method will append signed int32 value to the packet. (4 bytes)
- **Parameters:**
- * `int` **value**: the number value in range -2147483648 to 2147483647.
- """
- return super().writeInt32(value)
-
- def writeUInt32(self, value : int):
- """
- !!! note
- By default squirrel uses int32 values, which means that this method behaves exactly the same as [writeInt32](Packet.md#g2o.classes.packets.Packet.writeInt32) in scripts.
- This method will append unsigned int32 value to the packet. (4 bytes)
- **Parameters:**
- * `int` **value**: the number value in range 0 to 4294967295.
- """
- return super().writeInt32(value)
-
- def writeBool(self, value : bool):
- """
- This method will append boolean value to the packet. (1 bit)
- **Parameters:**
- * `bool` **value**: the boolean value.
- """
- return super().writeBool(value)
-
- def writeFloat(self, value : float):
- """
- This method will append float value to the packet. (4 bytes)
- **Parameters:**
- * `float` **value**: the number value.
- """
- return super().writeFloat(value)
-
- def writeString(self, value : str):
- """
- !!! note
- The amount of bytes appended to the packet depends on the length of string, 1 byte = 1 char.
- This method will append string value to the packet.
- **Parameters:**
- * `str` **value**: the text value.
- """
- return super().writeString(value)
-
- def readInt8(self,) -> int:
- """
- This method will get signed int8 value from the packet. (1 byte)
- **Returns `int`:**
- the number value in range -128 to 127.
- """
- return super().readInt8()
-
- def readUInt8(self,) -> int:
- """
- This method will get unsigned int8 value from the packet. (1 byte)
- **Returns `int`:**
- the number value in range 0 to 255.
- """
- return super().readInt8()
-
- def readInt16(self) -> int:
- """
- This method will get signed int16 value from the packet. (2 bytes)
- **Returns `int`:**
- the number value in range -32768 to 32767.
- """
- return super().readInt16()
-
- def readUInt16(self) -> int:
- """
- This method will get unsigned int16 value from the packet. (2 bytes)
- **Returns `int`:**
- the number value in range 0 to 65535.
- """
- return super().readInt16()
-
- def readInt32(self) -> int:
- """
- This method will get signed int32 value from the packet. (4 bytes)
- **Returns `int`:**
- the number value in range -2147483648 to 2147483647.
- """
- return super().readInt32()
-
- def readUInt32(self) -> int:
- """
- This method will get unsigned int32 value from the packet. (4 bytes)
- **Returns `int`:**
- the number value in range 0 to 4294967295.
- """
- return super().readInt32()
-
- def readBool(self) -> bool:
- """
- This method will get signed int8 value from the packet. (1 byte)
- **Returns `bool`:**
- the boolean value.
- """
- return super().readBool()
-
- def readFloat(self) -> float:
- """
- This method will get float value from the packet. (4 bytes)
- **Returns `float`:**
- the number value.
- """
- return super().readFloat()
-
- def readString(self) -> str:
- """
- !!! note
- The amount of bytes appended to the packet depends on the length of string, 1 byte = 1 char.
- This method will get string value from the packet.
- **Returns `str`:**
- the text value.
- """
- return super().readString()
-
- @property
- def bitsUsed(self):
- return super().bitsUsed
-
- @property
- def bytesUsed(self):
- return super().bytesUsed
\ No newline at end of file
diff --git a/python/g2o/functions/event.py b/python/g2o/functions/event.py
deleted file mode 100644
index 7cde477..0000000
--- a/python/g2o/functions/event.py
+++ /dev/null
@@ -1,267 +0,0 @@
-from g2o.exception import handle_exception
-
-eventList = {}
-disabledEventList = []
-
-@handle_exception
-def callEvent(evtName : str, **kwargs : dict):
- """
- !!! note
- This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
- This function will notify (call) every handler bound to specified event.
- Original: [callEvent](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/event/callEvent/)
-
- ## Declaration
- ```python
- def callEvent(evtName : str, **kwargs : dict)
- ```
-
- ## Parameters
- * `str` **name**: the name of the event
- * `**dict` **kwargs**: the variable number of arguments.
-
- ## Usage
- ```python
- import g2o
-
- g2o.addEvent('testEvt')
-
- @g2o.event('testEvt')
- def onTestEvent(**kwargs):
- print(f'{kwargs['name']} called my beautiful test event')
-
- g2o.callEvent('testEvt', name = 'Diego')
- ```
- """
-
- isEventCancelled = False
-
- if evtName in eventList and evtName not in disabledEventList:
- for event in eventList[evtName]:
-
- event['function'].eventName = evtName
- event['function'].cancelled = isEventCancelled
- result = event['function'](**kwargs)
-
- if result != None:
- isEventCancelled = not result
-
- return isEventCancelled
-
-@handle_exception
-def addEvent(name : str):
- """
- !!! note
- This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
- This function will register a new event with specified name.
- Events can be used to notify function(s) when something will happen, like player joins the server, etc.
- Original: [addEvent](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/event/addEvent/)
-
- ## Declaration
- ```python
- def addEvent(name)
- ```
-
- ## Parameters
- * `str` **name**: the name of the event
-
- ## Usage
- ```python
- import g2o
-
- g2o.addEvent('testEvt')
- ```
- """
- if not name in eventList:
- eventList[name] = []
-
-@handle_exception
-def event(name : str, priority : int = 9999):
- """
- !!! note
- This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
- This function will bind function to specified event.
- Original: [addEventHandler](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/event/addEventHandler/)
-
- ## Declaration
- ```python
- def event(name : str, priority : int = 9999)
- ```
-
- ## Parameters
- * `str` **name**: the name of the event
- * `int` **priority**: the function priority. The lower the value, the sooner the function/handler will be called.
-
- ## Usage
- ```python
- import g2o
-
- @g2o.event('onInit')
- def onInitEventHandler(**kwargs):
- print('Called onInit event')
- ```
- """
- def inlineEvt(func):
- if name not in eventList:
- return None
-
- eventList[name].append({'function': func, 'priority': priority})
- eventList[name].sort(key = lambda x: x['priority'])
- return func
- return inlineEvt
-
-@handle_exception
-def removeEventHandler(name : str, func : object):
- """
- !!! note
- This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
- This function will unbind function from specified event.
- Original: [removeEventHandler](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/event/removeEventHandler/)
-
- ## Declaration
- ```python
- def removeEventHandler(name : str, func : object)
- ```
-
- ## Parameters
- * `str` **name**: the name of the event
- * `object` **func**: the reference to a function which is currently bound to specified event.
-
- ## Usage
- ```python
- import g2o
-
- @g2o.event('onTime')
- def onTimeEvt(**kwargs):
- print('Calling only once')
- g2o.removeEventHandler('onTime', onTimeEvt)
- ```
- """
- if not name in eventList:
- pass
-
- for index, item in enumerate(eventList[name]):
- if item['function'] == func:
- del eventList[name][index]
-
-@handle_exception
-def toggleEvent(name : str, toggle : bool):
- '''
- !!! note
- By default every event is toggled `on` (enabled).
- !!! note
- This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
-
- This function will toggle event (enable or disable it globally). By toggling event off, you can completely disable certain event from calling it's handlers.
- Original: [toggleEvent](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/event/toggleEvent/)
-
- ## Declaration
- ```python
- def toggleEvent(name : str, toggle : bool)
- ```
-
- ## Parameters
- * `str` **name**: the name of the event
- * `bool` **toggle**: `false` if you want to disable the event, otherwise true.
-
- ## Usage
- ```python
- import g2o
-
- @g2o.event('onTime')
- def onTimeEvt(**kwargs):
- print('Calling only once')
- g2o.toggleEvent('onTime', false)
- ```
- '''
- if not toggle and name not in disabledEventList:
- disabledEventList.append(name)
- elif toggle and name in disabledEventList:
- disabledEventList.remove(name)
-
-@handle_exception
-def removeEvent(name : str):
- '''
- !!! warning
- Removing an event also cause all event handlers to unregister.
- !!! note
- This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
- This function will unregister an event with specified name.
- Original: [removeEvent](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/event/removeEvent/)
-
- ## Declaration
- ```python
- def removeEvent(name : str)
- ```
-
- ## Parameters
- * `str` **name**: the name of the event
-
- ## Usage
- ```python
- import g2o
-
- @g2o.event('onTime')
- def onTimeEvt(**kwargs):
- print('Calling only once')
- g2o.removeEvent('onTime')
- ```
- '''
- if name in eventList:
- eventList.pop(name)
-
-## registering default events
-
-addEvent('onInit')
-addEvent('onExit')
-addEvent('onTick')
-addEvent('onTime')
-addEvent('onBan')
-addEvent('onUnban')
-
-addEvent('onPlayerChangeColor')
-addEvent('onPlayerChangeFocus')
-addEvent('onPlayerChangeHealth')
-addEvent('onPlayerChangeMana')
-addEvent('onPlayerChangeMaxHealth')
-addEvent('onPlayerChangeMaxMana')
-addEvent('onPlayerChangeWeaponMode')
-addEvent('onPlayerChangeWorld')
-
-addEvent('onPlayerCommand')
-addEvent('onPlayerDamage')
-addEvent('onPlayerDead')
-addEvent('onPlayerDisconnect')
-addEvent('onPlayerDropItem')
-addEvent('onPlayerEnterWorld')
-addEvent('onPlayerJoin')
-addEvent('onPlayerMessage')
-addEvent('onPlayerMobInteract')
-addEvent('onPlayerRespawn')
-addEvent('onPlayerShoot')
-addEvent('onPlayerSpellCast')
-addEvent('onPlayerSpellSetup')
-addEvent('onPlayerTakeItem')
-addEvent('onPlayerTeleport')
-addEvent('onPlayerToggleFaceAni')
-
-addEvent('onPlayerEquipAmulet')
-addEvent('onPlayerEquipArmor')
-addEvent('onPlayerEquipBelt')
-addEvent('onPlayerEquipHandItem')
-addEvent('onPlayerEquipHelmet')
-addEvent('onPlayerEquipMeleeWeapon')
-addEvent('onPlayerEquipRangedWeapon')
-addEvent('onPlayerEquipRing')
-addEvent('onPlayerEquipShield')
-addEvent('onPlayerEquipSpell')
-
-addEvent('onPacket')
-
-addEvent('onPlayerUseCheat')
-
-addEvent('onNpcActionFinished')
-addEvent('onNpcActionSent')
-addEvent('onNpcChangeHostPlayer')
-addEvent('onNpcCreated')
-addEvent('onNpcDestroyed')
\ No newline at end of file
diff --git a/src/pyg2o/__init__.py b/src/pyg2o/__init__.py
index 045500e..3fb7c45 100644
--- a/src/pyg2o/__init__.py
+++ b/src/pyg2o/__init__.py
@@ -153,7 +153,4 @@ from .classes.damage import DamageDescription
from .classes.items import ItemGround
from .classes.items import ItemsGround
from .classes.mds import Mds
-from .classes.sky import Sky
-
-# from exception import set_default_logger
-# from exception import handle_exception
\ No newline at end of file
+from .classes.sky import Sky
\ No newline at end of file