Files
PyG2O/g2o/classes/items.py
AURUMVORXX ae0889e927 feat: Added python binding to all functions
+ added docs to all functions
2024-11-09 20:18:03 +03:00

110 lines
3.4 KiB
Python

import sqg2o
class ItemsGround:
"""
This class represents item ground manager.
Original: [ItemsGround](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-classes/item/ItemsGround/)
"""
@staticmethod
def getById(id : int):
"""
This method will retrieve the item ground object by its unique id.
**Parameters:**
* `int` **itemGroundId**: the unique item ground id.
**Returns `ItemGround`:**
the item ground object or `throws an exception` if the object cannot be found.
"""
return sqg2o.ItemsGround.getById(id)
@staticmethod
def create(data : dict) -> int:
"""
This method will create the item ground.
**Parameters:**
* `dict {instance, amount=1, physicsEnabled=false position={x=0,y=0,z=0}, rotation={x=0,y=0,z=0}, world=CONFIG_WORLD, virtualWorld=0}`:
* `string` **instance**: the scripting instance of game item.
* `bool` **physicsEnabled**: the physics state of the item ground.
* `dict {x, y, z}` **position**: the position of the item ground in the world.
* `dict {x, y, z}` **rotation**: the rotation of the item ground in the world.
* `string` **world**: the world the item ground is in (.ZEN file path).
* `int` **virtualWorld**: the virtual world id in range <0, 65535>.
**Returns `int`:**
the item ground id.
"""
return sqg2o.ItemsGround.create(data)
@staticmethod
def destroy(id : int):
"""
This method will destroy the item ground by it's unique id.
**Parameters:**
* `int` **itemGroundId**: the item ground unique id.
"""
sqg2o.ItemsGround.destroy(id)
class ItemGround(sqg2o.ItemGround):
"""
This class represents item on the ground.
Original: [ItemGround](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-classes/item/ItemGround//)
## `int` id *(read-only)*
Represents the unique id of the item ground.
## `str` instance *(read-only)*
Represents the item instance of the item ground.
## `int` amount *(read-only)*
Represents the item amount of item ground.
## `str` world *(read-only)*
Represents the item ground world (.ZEN file path).
## `int` virtualWorld
Represents the virtual world of item ground.
"""
def __init__(self):
return super().__init__()
def getPosition() -> tuple:
"""
This method will get the item ground position on the world.
**Returns `tuple(float, float, float)`:**
`X-Y-Z` item ground position on the world.
"""
return super().getPosition()
def getRotation() -> tuple:
"""
This method will get the item ground rotation on the world.
**Returns `tuple(float, float, float)`:**
`X-Y-Z` item ground roration on the world.
"""
return super().getRotation()
@property
def id(self):
return super().id
@property
def instance(self):
return super().instance
@property
def amount(self):
return super().amount
@property
def world(self):
return super().world
@property
def virtualWorld(self):
return super().virtualWorld
@virtualWorld.setter
def virtualWorld(self, value):
super().virtualWorld = value