#include "CommonHeader.h" #include "DamageDescription.h" namespace nonut { DamageDescription::DamageDescription(SQObject object) : Class("DamageDescription", object), PROPERTY_CTOR(flags), PROPERTY_CTOR(damage), PROPERTY_CTOR(item_instance), PROPERTY_CTOR(distance), PROPERTY_CTOR(spell_id), PROPERTY_CTOR(spell_level), PROPERTY_CTOR(node) { } }