**Original:** [NPC](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-constants/npc/) |Name |Description | |-- | --| |ATTACK_RUN |Represents attack run type. | |ATTACK_FORWARD |Represents attack forward type. | |ATTACK_LEFT |Represents attack left type. | |ATTACK_RIGHT |Represents attack right type. | |ACTION_CLEAR_QUEUE |Represents action clear queue type. | |ACTION_APPLY_OVERLAY |Represents action apply overlay type. | |ACTION_REMOVE_OVERLAY |Represents action remove overlay type. | |ACTION_PLAY_ANI |Represents action play ani type. | |ACTION_STOP_ANI |Represents action stop ani type. | |ACTION_EQUIP_ITEM |Represents action equip item type. | |ACTION_UNEQUIP_ITEM |Represents action unequip item type. | |ACTION_WEAPON_MODE |Represents action change weapon mode type. | |ACTION_DRAW_WEAPON |Represents action draw weapon type. | |ACTION_REMOVE_WEAPON |Represents action remove weapon type. | |ACTION_USE_ITEM |Represents action use item type. | |ACTION_USE_ITEM_TO_STATE |Represents action use item to state type. | |ACTION_READY_SPELL |Represents action ready spell type. | |ACTION_UNREADY_SPELL |Represents action unready spell type. | |ACTION_ATTACK_MELEE_WEAPON |Represents action attack melee weapon type. | |ACTION_ATTACK_RANGED_WEAPON |Represents action attack ranged weapon type. | |ACTION_SPELL_CAST |Represents action spell cast type. | |ACTION_USE_MOB_SCHEME |Represents action use mob scheme type. | |ACTION_SHOOT_AT |Represents action shoot at type. | |ACTION_START_AIM_AT |Represents action start aim at type. | |ACTION_STOP_AIM_AT |Represents action stop aim at type. | |ACTION_SCRIPT |Represents action script type. |