import sqg2o def getNearestWaypoint(world : str, x : int, y : int, z : int) -> dict: """ This function is used to retrieve the information about nearest waypoint from the specified position. Original: [getNearestWaypoint](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/waypoint/getNearestWaypoint/) ## Declaration ```python def getNearestWaypoint(world : str, x : int, y : int, z : int) -> dict ``` ## Parameters `str` **world**: the world name in which the waypoint exists. `int` **x**: the position in the world on the x axis. `int` **y**: the position in the world on the y axis. `int` **z**: the position in the world on the z axis. ## Returns `dict {name, x, y, z}`: Waypoint information. """ return sqg2o.getNearestWaypoint(world, x, y, z) def getWaypoint(world : str, name : str) -> dict: """ This function is used to retrieve the position of specified waypoint. Original: [getWaypoint](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/waypoint/getWaypoint/) ## Declaration ```python def getWaypoint(world : str, name : str) -> dict ``` ## Parameters `str` **world**: the world name in which the waypoint exists. `str` **name**: the name of the waypoint. ## Returns `dict {x, y, z}`: The position of waypoint. """ return sqg2o.getWaypoint(world, name)