import sqg2o def sendMessageToAll(r : int, g : int, b : int, text : str): """ This function will send a chat message to every connected player. Sending a message triggers client side event [onPlayerMessage](../../defaultEvents/player/onPlayerMessage.md) with playerid set as `-1`. Original: [sendMessageToAll](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/chat/sendMessageToAll/) ## Declaration ```python def sendMessageToAll(r : int, g : int, b : int, text : str) ``` ## Parameters * `int` **r**: the red color component in RGB model. * `int` **g**: the green color component in RGB model. * `int` **b**: the blue color component in RGB model. * `str` **text**: that will be send. """ return sqg2o.sendMessageToAll(r, g, b, text) def sendMessageToPlayer(playerid : int, r : int, g : int, b : int, text : str): """ This function will send a chat message to specific player. Sending a message triggers client side event [onPlayerMessage](../../defaultEvents/player/onPlayerMessage.md) with playerid set as `-1`. Original: [sendMessageToPlayer](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/chat/sendMessageToPlayer/) ## Declaration ```python def sendMessageToPlayer(playerid : int, r : int, g : int, b : int, text : str) ``` ## Parameters * `int` **playerid**: the id of the player which will receive a message. * `int` **r**: the red color component in RGB model. * `int` **g**: the green color component in RGB model. * `int` **b**: the blue color component in RGB model. * `str` **text**: that will be send. """ return sqg2o.sendMessageToPlayer(playerid, r, g, b, text) def sendPlayerMessageToAll(senderid : int, r : int, g : int, b : int, text : str): """ This function will send a chat message from one player to every player. Sending a message Sending a message triggers client side event [onPlayerMessage](../../defaultEvents/player/onPlayerMessage.md) with playerid set as **senderid**. Original: [sendPlayerMessageToAll](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/chat/sendPlayerMessageToAll/) ## Declaration ```python def sendPlayerMessageToAll(senderid : int, r : int, g : int, b : int, text : str) ``` ## Parameters * `int` **senderid**: the id of the player which will send a message. * `int` **r**: the red color component in RGB model. * `int` **g**: the green color component in RGB model. * `int` **b**: the blue color component in RGB model. * `str` **text**: that will be send. """ return sqg2o.sendPlayerMessageToAll(senderid, r, g, b, text) def sendPlayerMessageToPlayer(senderid : int, receiverid : int, r : int, g : int, b : int, text : str): """ This function will send a chat message from one player to another player. Sending a message triggers client side event [onPlayerMessage](../../defaultEvents/player/onPlayerMessage.md) with playerid set as **senderid**. Original: [sendPlayerMessageToPlayer](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/chat/sendPlayerMessageToPlayer/) ## Declaration ```python sendPlayerMessageToPlayer(senderid : int, receiverid : int, r : int, g : int, b : int, text : str) ``` ## Parameters * `int` **senderid**: the id of the player which will send a message. * `int` **receiverid**: the id of the player which will receive a message. * `int` **r**: the red color component in RGB model. * `int` **g**: the green color component in RGB model. * `int` **b**: the blue color component in RGB model. * `str` **text**: that will be send. """ return sqg2o.sendPlayerMessageToAll(senderid, receiverid, r, g, b, text)