# `event` onPlayerDamage > [!TIP] This event can be cancelled This event is triggered when player receives damage. Original: [onPlayerDamage](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerDamage/) ## Parameters * `dict` **kwargs**: * `int` **playerid**: the id of the player who died. * `int` **killerid**: the id of the killer. If killerid is set to `-1`, it means that there was no killer. In this particular case damage source can be fall from a tall object or scripts. * `DamageDescription` **description**: a structure containing damage information. For more information see [DamageDescription](../../classes/game/DamageDescription.md) ## Usage ```python import pyg2o as g2o @g2o.event('onPlayerDamage') async def onDamage(playerid, killerid, description): print(f'Ouch! Player {playerid} just received {description.damage} damage.') ```