# `event` onPlayerEquipHandItem This event is triggered when game adds item to player hand, e.g: when player opens or consumes any item. When item is removed from hand, empty `str` is returned instead. Original: [onPlayerEquipHandItem](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerEquipHandItem/) ## Parameters * `dict` **kwargs**: * `int` **playerid**: the id of the player who gets an item to his hand. * `int` **hand**: the id of the hand in which player holds item. For more information see [Hand](../../constants/hand.md). * `str` **instance**: the item instance from Daedalus scripts. ## Usage ```python import pyg2o as g2o @g2o.event('onPlayerEquipHandItem') async def onEquip(playerid, hand, instance): print(f'Player {playerid} equipped {instance}') ```