# `event` onPlayerDisconnect This event is triggered when a player gets disconnected with the server. Original: [onPlayerDisconnect](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerDisconnect/) ## Parameters * `dict` **kwargs**: * `int` **playerid**: he id of the player who disconnected from the server. * `int` **reason**: the reason why player got disconnected. For more information see **TBD**. ## Usage ```python import g2o @g2o.event('onPlayerDisconnect') def onChangeDC(**kwargs): print(f'Player {kwargs['playerid']} has left from the server') ```