# `event` onPlayerDead This event is triggered when one player kills another player. Original: [onPlayerDead](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerDead/) ## Parameters * `dict` **kwargs**: * `int` **playerid**: the id of the player who died. * `int` **killerid**: the id of the player who killed other player. If killerid is set to `-1`, it means that there was no killer. ## Usage ```python import pyg2o as g2o @g2o.event('onPlayerDead') async def onDead(playerid, killerid): print(playerid, 'killed by', killerid) ```