import sqg2o def clearNpcActions(npc_id : int): """ This function clears remote NPC actions queue. Remote NPCs uses actions queue to execute thier tasks. Original: [clearNpcActions](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/clearNpcActions/) ## Declaration ```python clearNpcActions(npc_id : int) ``` ## Parameters `int` **npc_id**: the npc identifier. """ return sqg2o.clearNpcActions(*locals()) def createNpc(name : str, instance : str = 'PC_HERO') -> int: """ !!! note By default npcs won't be added to world. In order to do that, you have to call [spawnPlayer](../player/spawnPlayer.md). !!! note Remote NPC id will always begins from max slots value. This function creates remote NPC. Original: [createNpc](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/createNpc/) ## Declaration ```python def createNpc(name : str, instance : str = 'PC_HERO') -> int ``` ## Parameters `str` **name**: the displayed name of the npc. `str` **instance**: the instance name of for the npc. """ return sqg2o.createNpc(*locals()) def destroyNpc(npc_id : int) -> bool: """ This function destroys remote NPC. Original: [destroyNpc](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/destroyNpc/) ## Declaration ```python def destroyNpc(npc_id : int) -> bool ``` ## Parameters `int` **npc_id**: the identifier of npc. ## Returns `bool`: `true` when npc was successfully destroyed, otherwise false`. """ return sqg2o.destroyNpc(*locals()) def getNpcAction(npc_id : int, index : int) -> dict: """ This function gets information about element on specified index in NPC action queue. Original: [getNpcAction](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/getNpcAction/) ## Declaration ```python getNpcAction(npc_id : int, index : int) -> dict ``` ## Parameters `int` **npc_id**: the identifier of npc. `int` **index**: the index of element in the queue. ## Returns `dict {type, id, status}`: The table containing information about selected element. """ return sqg2o.getNpcAction(*locals()) def getNpcActions(npc_id : int) -> list: """ This function gets informations about elements in NPC action queue. Original: [getNpcActions](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/getNpcActions/) ## Declaration ```python def getNpcActions(npc_id : int) -> list ``` ## Parameters `int` **npc_id**: the identifier of npc. ## Returns `list [{type, id}]`: The array containing information about queue elements. """ return sqg2o.getNpcActions(*locals()) def getNpcActionsCount(npc_id : int) -> int: """ This function gets elements count in NPC action queue. Original: [getNpcActionsCount](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/getNpcActionsCount/) ## Declaration ```python def getNpcActionsCount(npc_id : int) -> int ``` ## Parameters `int` **npc_id**: the identifier of npc. ## Returns `int`: The count of elements inside queue, otherwise `-1`. """ return sqg2o.getNpcActionsCount(*locals()) def getNpcHostPlayer(npc_id : int) -> int: """ This function gets NPC host player id. Original: [getNpcHostPlayer](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/getNpcHostPlayer/) ## Declaration ```python getNpcHostPlayer(npc_id : int) -> int ``` ## Parameters `int` **npc_id**: the identifier of npc. ## Returns `int`: the host player identifier. If there is no host player `-1` is returned instead. """ return sqg2o.getNpcHostPlayer(*locals()) def getNpcLastActionId(npc_id : int) -> int: """ This function gets last action identifier, that was enqued to the NPC action queue. Every action in queue has associated unique id, by which can be identified. Original: [getNpcLastActionId](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/getNpcLastActionId/) ## Declaration ```python getNpcLastActionId(npc_id : int) -> int ``` ## Parameters `int` **npc_id**: the identifier of npc. ## Returns `int`: The last finished action identifier, otherwise `-1`. """ return sqg2o.getNpcLastActionId(*locals()) def isNpc(npc_id : int) -> bool: """ This function checks whether id related to given object is remote NPC. Original: [isNpc](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/isNpc/) ## Declaration ```python def isNpc(npc_id : int) -> bool ``` ## Parameters `int` **npc_id**: the identifier of npc. ## Returns `bool`: `true` when object is NPC, otherwise `false`. """ return sqg2o.isNpc(*locals()) def isNpcActionFinished(npc_id : int, action_id : int) -> bool: """ This function checks whether specified NPC action was finished. Original: [isNpcActionFinished](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/isNpcActionFinished/) ## Declaration ```python def isNpcActionFinished(npc_id : int, action_id : int) -> bool ``` ## Parameters `int` **npc_id**: the identifier of npc. `int` **action_id**: the unique action identifier. ## Returns `bool`: `true` if specified action identifier was already finished, otherwise `false`. """ return sqg2o.isNpcActionFinished(*locals()) def npcAttackMelee(attacker_id : int, enemy_id : int, attack_type : int, combo : int): """ !!! note Combo is internal Gothic value. Its behaviour can be sometimes undefined. For example -1 value doesn't work for not humanoid NPCs. This function enqueues attack melee action to the remote NPC action queue. Original: [npcAttackMelee](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/npcAttackMelee/) ## Declaration ```python def npcAttackMelee(attacker_id : int, enemy_id : int, attack_type : int, combo : int) ``` ## Parameters `int` **attacker_id**: the remote npc id. `int` **enemy_id**: the remote npc or player id. `int` **attack_type**: the type of attack. `int` **combol**: the combo sequence. For `-1` execute next command immediately. """ return sqg2o.npcAttackMelee(*locals()) def npcAttackRanged(attacker_id : int, enemy_id : int): """ This function enqueues attack ranged action to the remote NPC action queue. Original: [npcAttackRanged](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/npcAttackRanged/) ## Declaration ```python def npcAttackRanged(attacker_id : int, enemy_id : int) ``` ## Parameters `int` **attacker_id**: the remote npc id. `int` **enemy_id**: the remote npc or player id. """ return sqg2o.npcAttackRanged(*locals()) def npcSpellCast(attacker_id : int, enemy_id : int): """ This function enqueues spell cast action to the remote NPC action queue. Original: [npcSpellCast](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/npcSpellCast/) ## Declaration ```python def npcSpellCast(attacker_id : int, enemy_id : int) ``` ## Parameters `int` **attacker_id**: the remote npc id. `int` **enemy_id**: the remote npc or player id. """ return sqg2o.npcSpellCast(*locals()) def npcUseClosestMob(npc_id : int, sceme : str, target_state : int): """ This function enqueues use closest mob action to the remote NPC action queue. Original: [npcUseClosestMob](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/npcUseClosestMob/) ## Declaration ```python def npcUseClosestMob(npc_id : int, sceme : str, target_state : int) ``` ## Parameters `int` **npc_id**: the npc identifier. `str` **sceme**: the animation sceme name, e.g: `"BENCH"` when you want to interact with bench. `int` **target_state**: the target state, use `1` if you want to start interaction and `-1` to end it. """ return sqg2o.npcUseClosestMob(*locals()) def setNpcHostPlayer(npc_id : int, host_id : int) -> bool: """ This function sets new NPC host player. Original: [setNpcHostPlayer](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/setNpcHostPlayer/) ## Declaration ```python def setNpcHostPlayer(npc_id : int, host_id : int) -> bool ``` ## Parameters `int` **npc_id**: the npc identifier. `int` **host_id**: the player host identifier. ## Returns `bool`: `true` if host was successfully changed, otherwise `false`. """ return sqg2o.setNpcHostPlayer(*locals())