# `event` onPlayerChangeHealth This event is triggered when player health changes. Original: [onPlayerChangeHealth](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerChangeHealth/) ## Parameters * `dict` **kwargs**: * `int` **playerid**: the id of the player whose health points gets changed. * `int` **previous**: the previous health points of the player. * `int` **current**: the new health points of the player. ## Usage ```python import pyg2o as g2o @g2o.event('onPlayerChangeHealth') async def onChangeHealth(playerid, previous, current): print(f'Player {playerid} changed health: {previous} -> {current}') ```