# `event` onPlayerDisconnect This event is triggered when a player gets disconnected with the server. Original: [onPlayerDisconnect](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerDisconnect/) ## Parameters * `dict` **kwargs**: * `int` **playerid**: he id of the player who disconnected from the server. * `int` **reason**: the reason why player got disconnected. For more information see [Network](../../constants/network.md). ## Usage ```python import pyg2o as g2o @g2o.event('onPlayerDisconnect') async def onDC(playerid, reason): print(f'Player {playerid} has left from the server') ```