#include #include "ItemGround.h" namespace nonut { ItemGround::ItemGround(SQObject object) : Class("ItemGround", object), METHOD_CTOR(getPosition), METHOD_CTOR(getRotation), PROPERTY_CTOR(id), PROPERTY_CTOR(instance), PROPERTY_CTOR(amount), PROPERTY_CTOR(world), PROPERTY_CTOR(virtualWorld) { } }