feat: Removed CPython separate compilation
+ Upgraded to Python 3.13 + Added constants to g2o library for auto-completion
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28
g2o/constants/npc.py
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28
g2o/constants/npc.py
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import sqg2oconst
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ATTACK_RUN = sqg2oconst.ATTACK_RUN
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ATTACK_FORWARD = sqg2oconst.ATTACK_FORWARD
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ATTACK_LEFT = sqg2oconst.ATTACK_LEFT
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ATTACK_RIGHT = sqg2oconst.ATTACK_RIGHT
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ACTION_CLEAR_QUEUE = sqg2oconst.ACTION_CLEAR_QUEUE
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ACTION_APPLY_OVERLAY = sqg2oconst.ACTION_APPLY_OVERLAY
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ACTION_REMOVE_OVERLAY = sqg2oconst.ACTION_REMOVE_OVERLAY
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ACTION_PLAY_ANI = sqg2oconst.ACTION_PLAY_ANI
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ACTION_STOP_ANI = sqg2oconst.ACTION_STOP_ANI
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ACTION_EQUIP_ITEM = sqg2oconst.ACTION_EQUIP_ITEM
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ACTION_UNEQUIP_ITEM = sqg2oconst.ACTION_UNEQUIP_ITEM
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ACTION_WEAPON_MODE = sqg2oconst.ACTION_WEAPON_MODE
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ACTION_DRAW_WEAPON = sqg2oconst.ACTION_DRAW_WEAPON
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ACTION_REMOVE_WEAPON = sqg2oconst.ACTION_REMOVE_WEAPON
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ACTION_USE_ITEM = sqg2oconst.ACTION_USE_ITEM
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ACTION_USE_ITEM_TO_STATE = sqg2oconst.ACTION_USE_ITEM_TO_STATE
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ACTION_READY_SPELL = sqg2oconst.ACTION_READY_SPELL
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ACTION_UNREADY_SPELL = sqg2oconst.ACTION_UNREADY_SPELL
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ACTION_ATTACK_MELEE_WEAPON = sqg2oconst.ACTION_ATTACK_MELEE_WEAPON
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ACTION_ATTACK_RANGED_WEAPON = sqg2oconst.ACTION_ATTACK_RANGED_WEAPON
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ACTION_SPELL_CAST = sqg2oconst.ACTION_SPELL_CAST
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ACTION_USE_MOB_SCHEME = sqg2oconst.ACTION_USE_MOB_SCHEME
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ACTION_SHOOT_AT = sqg2oconst.ACTION_SHOOT_AT
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ACTION_START_AIM_AT = sqg2oconst.ACTION_START_AIM_AT
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ACTION_STOP_AIM_AT = sqg2oconst.ACTION_STOP_AIM_AT
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ACTION_SCRIPT = sqg2oconst.ACTION_SCRIPT
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