docs: Added DamageDescription class
+ fix for string -> str format in the ItemGround docs
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docs/classes/game/DamageDescription.md
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3
docs/classes/game/DamageDescription.md
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@@ -0,0 +1,3 @@
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# `class` DamageDescription
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---
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::: g2o.damage.DamageDescription
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@@ -1,7 +1,35 @@
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import sqg2o
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class DamageDescription(sqg2o.DamageDescription):
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"""
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This class represents damage information.
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Original: [DamageDescription](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-classes/item/DamageDescription//)
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## `int` flags
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Represents the damage flags.
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## `int` damage
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Represents the total damage taken.
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## `str` item_instance *(read-only)*
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!!! note
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Can be empty if there is no weapon.
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Represents the weapon instance used to deal damage.
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## `int` distance
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Represents the total distance, calculated from origin point to target.
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## `int` spell_id
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Represents the spell id.
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## `int` spell_level
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Represents the level of chargeable spells.
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## `str` node
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!!! note
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Can be empty if there was no projectile.
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Represents the name of the node hit by a point projectile.
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"""
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def __init__(self):
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return super().__init__()
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@@ -8,13 +8,13 @@ class ItemGround(sqg2o.ItemGround):
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## `int` id *(read-only)*
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Represents the unique id of the item ground.
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## `string` instance *(read-only)*
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## `str` instance *(read-only)*
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Represents the item instance of the item ground.
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## `int` amount *(read-only)*
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Represents the item amount of item ground.
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## `string` world *(read-only)*
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## `str` world *(read-only)*
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Represents the item ground world (.ZEN file path).
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## `int` virtualWorld
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@@ -18,6 +18,8 @@ nav:
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- How to use: index.md
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- QnA: qna.md
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- Classes:
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- Game:
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- DamageDescription: classes/game/DamageDescription.md
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- Item:
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- ItemGround: classes/item/ItemGround.md
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- Network:
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