feat: Added ItemGround class

+ Added onPlayerTakeItem and onPlayerDropItem events
This commit is contained in:
AURUMVORXX
2024-11-06 02:07:55 +03:00
parent 4efda3e2e0
commit cee3341a51
12 changed files with 205 additions and 25 deletions

View File

@@ -0,0 +1,28 @@
#ifndef _ITEMGROUND_H
#define _ITEMGROUND_H
#include <string>
#include <NoNut/core/Class.h>
#include <NoNut/core/CustomTypes.h>
namespace nonut
{
class ItemGround : public Class
{
public:
ItemGround();
explicit ItemGround(SQObject object);
Function<nonut::Position3d> getPosition;
Function<nonut::Position3d> getRotation;
// Properties
Property<Int> id;
Property<String> instance;
Property<Int> amount;
Property<String> world;
Property<Int> virtualWorld;
};
}
#endif