feat: Added ItemGround class
+ Added onPlayerTakeItem and onPlayerDropItem events
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@@ -3,7 +3,7 @@
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#include "Array.h"
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#include "Property.h"
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namespace nonut::g2o
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namespace nonut
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{
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#define GET_SLOT(slot, type) slot = arrayWrapper.get<type>(#slot)
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@@ -5,7 +5,7 @@
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#include "Utils.h"
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namespace nonut::g2o
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namespace nonut
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{
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struct GameTime : CustomType
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{
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