feat: Added python binding to all functions
+ added docs to all functions
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# `event` onPlayerEquipHandItem
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This event is triggered when game adds item to player hand, e.g: when player opens or consumes any item. When item is removed from hand, `null` is returned instead.
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This event is triggered when game adds item to player hand, e.g: when player opens or consumes any item. When item is removed from hand, empty `str` is returned instead.
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Original: [onPlayerEquipHandItem](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerEquipHandItem/)
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@@ -7,7 +7,7 @@ Original: [onPlayerEquipHandItem](https://gothicmultiplayerteam.gitlab.io/docs/0
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* `dict` **kwargs**:
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* `int` **playerid**: the id of the player who gets an item to his hand.
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* `int` **hand**: the id of the hand in which player holds item. For more information see [Hand](../../constants/hand.md).
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* `str` **str | null**: instance: the item instance from Daedalus scripts.
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* `str` **instance**: the item instance from Daedalus scripts.
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## Usage
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```python
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