refactor: Refactorized whole project structure
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155
source/functions/squirrel/functions.cpp
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155
source/functions/squirrel/functions.cpp
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#include <sqapi.h>
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#include "squirrel/functions.h"
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namespace nonut
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{
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ServerFunctions::ServerFunctions() :
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FUNCTION_CTOR(getMaxSlots),
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FUNCTION_CTOR(getHostname),
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FUNCTION_CTOR(getPlayersCount),
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FUNCTION_CTOR(getDistance2d),
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FUNCTION_CTOR(getDistance3d),
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FUNCTION_CTOR(getVectorAngle),
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FUNCTION_CTOR(sendMessageToAll),
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FUNCTION_CTOR(sendMessageToPlayer),
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FUNCTION_CTOR(sendPlayerMessageToAll),
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FUNCTION_CTOR(sendPlayerMessageToPlayer),
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FUNCTION_CTOR(exit),
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FUNCTION_CTOR(getDayLength),
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FUNCTION_CTOR(getServerDescription),
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FUNCTION_CTOR(getServerWorld),
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FUNCTION_CTOR(getTime),
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FUNCTION_CTOR(serverLog),
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FUNCTION_CTOR(setDayLength),
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FUNCTION_CTOR(setServerDescription),
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FUNCTION_CTOR(setServerWorld),
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FUNCTION_CTOR(setTime),
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FUNCTION_CTOR(clearNpcActions),
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FUNCTION_CTOR(createNpc),
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FUNCTION_CTOR(destroyNpc),
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FUNCTION_CTOR(getNpcAction),
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//FUNCTION_CTOR(getNpcActionType),
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FUNCTION_CTOR(getNpcActions),
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FUNCTION_CTOR(getNpcActionsCount),
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FUNCTION_CTOR(getNpcHostPlayer),
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FUNCTION_CTOR(getNpcLastActionId),
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FUNCTION_CTOR(isNpc),
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FUNCTION_CTOR(isNpcActionFinished),
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FUNCTION_CTOR(npcAttackMelee),
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FUNCTION_CTOR(npcAttackRanged),
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FUNCTION_CTOR(npcSpellCast),
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FUNCTION_CTOR(npcUseClosestMob),
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//FUNCTION_CTOR(pushNpcAction),
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FUNCTION_CTOR(setNpcHostPlayer),
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FUNCTION_CTOR(addBan),
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FUNCTION_CTOR(applyPlayerOverlay),
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FUNCTION_CTOR(ban),
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FUNCTION_CTOR(drawWeapon),
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FUNCTION_CTOR(equipItem),
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FUNCTION_CTOR(getPlayerAmulet),
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FUNCTION_CTOR(getPlayerAngle),
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FUNCTION_CTOR(getPlayerAni),
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FUNCTION_CTOR(getPlayerArmor),
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FUNCTION_CTOR(getPlayerAtVector),
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FUNCTION_CTOR(getPlayerBelt),
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FUNCTION_CTOR(getPlayerCameraPosition),
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FUNCTION_CTOR(getPlayerCollision),
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FUNCTION_CTOR(getPlayerColor),
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FUNCTION_CTOR(getPlayerContext),
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FUNCTION_CTOR(getPlayerDexterity),
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FUNCTION_CTOR(getPlayerFaceAnis),
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FUNCTION_CTOR(getPlayerFatness),
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FUNCTION_CTOR(getPlayerFocus),
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FUNCTION_CTOR(getPlayerHealth),
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FUNCTION_CTOR(getPlayerHelmet),
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FUNCTION_CTOR(getPlayerIP),
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FUNCTION_CTOR(getPlayerInstance),
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FUNCTION_CTOR(getPlayerMacAddr),
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FUNCTION_CTOR(getPlayerMana),
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FUNCTION_CTOR(getPlayerMaxHealth),
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FUNCTION_CTOR(getPlayerMaxMana),
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FUNCTION_CTOR(getPlayerMeleeWeapon),
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FUNCTION_CTOR(getPlayerName),
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FUNCTION_CTOR(getPlayerPing),
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FUNCTION_CTOR(getPlayerPosition),
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FUNCTION_CTOR(getPlayerRangedWeapon),
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FUNCTION_CTOR(getPlayerRespawnTime),
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FUNCTION_CTOR(getPlayerRing),
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FUNCTION_CTOR(getPlayerScale),
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FUNCTION_CTOR(getPlayerSerial),
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FUNCTION_CTOR(getPlayerShield),
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FUNCTION_CTOR(getPlayerSkillWeapon),
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FUNCTION_CTOR(getPlayerSpell),
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FUNCTION_CTOR(getPlayerStrength),
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FUNCTION_CTOR(getPlayerTalent),
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FUNCTION_CTOR(getPlayerUID),
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FUNCTION_CTOR(getPlayerVirtualWorld),
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FUNCTION_CTOR(getPlayerVisual),
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FUNCTION_CTOR(getPlayerWeaponMode),
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FUNCTION_CTOR(getPlayerWorld),
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FUNCTION_CTOR(giveItem),
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FUNCTION_CTOR(hitPlayer),
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FUNCTION_CTOR(isPlayerConnected),
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FUNCTION_CTOR(isPlayerDead),
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FUNCTION_CTOR(isPlayerUnconscious),
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FUNCTION_CTOR(kick),
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FUNCTION_CTOR(playAni),
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FUNCTION_CTOR(playFaceAni),
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FUNCTION_CTOR(readySpell),
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FUNCTION_CTOR(removeItem),
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FUNCTION_CTOR(removePlayerOverlay),
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FUNCTION_CTOR(removeWeapon),
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FUNCTION_CTOR(respawnPlayer),
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FUNCTION_CTOR(setPlayerAngle),
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FUNCTION_CTOR(setPlayerCollision),
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FUNCTION_CTOR(setPlayerColor),
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FUNCTION_CTOR(setPlayerContext),
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FUNCTION_CTOR(setPlayerDexterity),
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FUNCTION_CTOR(setPlayerFatness),
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FUNCTION_CTOR(setPlayerHealth),
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FUNCTION_CTOR(setPlayerInstance),
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FUNCTION_CTOR(setPlayerInvisible),
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FUNCTION_CTOR(setPlayerMana),
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FUNCTION_CTOR(setPlayerMaxHealth),
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FUNCTION_CTOR(setPlayerMaxMana),
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FUNCTION_CTOR(setPlayerName),
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FUNCTION_CTOR(setPlayerPosition),
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FUNCTION_CTOR(setPlayerRespawnTime),
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FUNCTION_CTOR(setPlayerScale),
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FUNCTION_CTOR(setPlayerSkillWeapon),
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FUNCTION_CTOR(setPlayerStrength),
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FUNCTION_CTOR(setPlayerTalent),
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FUNCTION_CTOR(setPlayerVirtualWorld),
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FUNCTION_CTOR(setPlayerVisual),
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FUNCTION_CTOR(setPlayerWeaponMode),
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FUNCTION_CTOR(setPlayerWorld),
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FUNCTION_CTOR(spawnPlayer),
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FUNCTION_CTOR(stopAni),
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FUNCTION_CTOR(stopFaceAni),
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FUNCTION_CTOR(unequipItem),
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FUNCTION_CTOR(unreadySpell),
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FUNCTION_CTOR(unspawnPlayer),
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FUNCTION_CTOR(useItem),
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FUNCTION_CTOR(useItemToState),
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FUNCTION_CTOR(findNearbyPlayers),
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FUNCTION_CTOR(getSpawnedPlayersForPlayer),
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FUNCTION_CTOR(getStreamedPlayersByPlayer),
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FUNCTION_CTOR(getNearestWaypoint),
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FUNCTION_CTOR(getWaypoint)
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{}
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ServerFunctions* ServerFunctions::getInstance()
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{
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if (instance == nullptr)
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{
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instance = new ServerFunctions();
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}
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return instance;
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}
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}
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