refactor: Refactorized whole project structure
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25
source/classes/squirrel/DamageDescription.h
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25
source/classes/squirrel/DamageDescription.h
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#ifndef _DAMAGEDESCRIPTION_H_
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#define _DAMAGEDESCRIPTION_H_
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#include <string>
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#include <Class.h>
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#include <CustomTypes.h>
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namespace nonut
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{
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class DamageDescription : public Class
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{
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public:
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DamageDescription(SQObject object);
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Property<Int> flags;
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Property<Int> damage;
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Property<String> item_instance;
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Property<Int> distance;
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Property<Int> spell_id;
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Property<Int> spell_level;
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Property<String> node;
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};
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}
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#endif
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