refactor: Refactorized whole project structure
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python/docs/defaultEvents/player/onPlayerSpellSetup.md
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python/docs/defaultEvents/player/onPlayerSpellSetup.md
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# `event` onPlayerSpellSetup
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This event is triggered when player prepares the spell.
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Original: [onPlayerSpellSetup](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerSpellSetup/)
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## Parameters
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* `dict` **kwargs**:
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* `int` **playerid**: the id of the player who prepares the spell.
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* `str | null` **instance**: the item instance from Daedalus scripts.
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## Usage
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```python
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import g2o
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@g2o.event('onPlayerSpellSetup')
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def onSpellSetup(**kwargs):
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print(kwargs['player'], 'setuped a spell', kwargs['instance'])
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```
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