refactor: Refactorized whole project structure
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python/docs/defaultEvents/player/onPlayerEnterWorld.md
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python/docs/defaultEvents/player/onPlayerEnterWorld.md
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# `event` onPlayerEnterWorld
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This event is triggered when player entered the world (**ZEN**) and was successfully spawned in it.
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Original: [onPlayerEnterWorld](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerEnterWorld/)
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## Parameters
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* `dict` **kwargs**:
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* `int` **playerid**: the id of the player who entered the world.
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* `str` **world**: an filename name of the world.
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## Usage
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```python
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import g2o
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@g2o.event('onPlayerEnterWorld')
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def onEnterWorld(**kwargs):
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print(f'Player {kwargs['playerid']} entered world {kwargs['world']}')
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```
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