refactor: Refactorized whole project structure
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python/docs/defaultEvents/player/onPlayerChangeWorld.md
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python/docs/defaultEvents/player/onPlayerChangeWorld.md
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# `event` onPlayerChangeWorld
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> [!TIP] This event can be cancelled
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This event is triggered when player tries to change his currently played world (ZEN).
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Original: [onPlayerChangeWorld](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerChangeWorld/)
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## Parameters
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* `dict` **kwargs**:
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* `int` **playerid**: the id of the player who tries to change the played world.
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* `str` **world**: a filename name of the world.
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* `str` **waypoint**: a name of the waypoint that the player will be teleported to.
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## Usage
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```python
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import g2o
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@g2o.event('onPlayerChangeWorld')
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def onChangeWorld(**kwargs):
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print(f'Player {kwargs['playerid']} teleported to {kwargs['world']} at {kwargs['waypoint']}')
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```
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