refactor: Refactorized whole project structure
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python/docs/defaultEvents/npc/onNpcActionFinished.md
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python/docs/defaultEvents/npc/onNpcActionFinished.md
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# `event` onNpcActionFinished
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This event is triggered when NPC action was finished.
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Original: [onNpcActionFinished](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/npc/onNpcActionFinished/)
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## Parameters
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* `dict` **kwargs**:
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* `int` **npc_id**: the npc identifier.
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* `int` **action_type**: the action type.
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* `int` **action_id**: the unique action identifier.
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* `bool` **result**: the result of finished action.
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## Usage
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```python
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import g2o
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@g2o.event('onNpcActionFinished')
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def onActionFinished(**kwargs):
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print(f'NPC {kwargs['npc_id']} finished action {kwargs['action_type']} with the result {kwargs['result']}.')
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```
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python/docs/defaultEvents/npc/onNpcActionSent.md
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python/docs/defaultEvents/npc/onNpcActionSent.md
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# `event` onNpcActionSent
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This event is triggered when NPC host is changed. Every remote NPC is hosted by one of spawned players in order to get valid position of NPC.
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Original: [onNpcActionSent](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/npc/onNpcActionSent/)
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## Parameters
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* `dict` **kwargs**:
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* `int` **npc_id**: the npc identifier.
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* `int` **current_id**: the action type.
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* `int` **previous_id**: the unique action identifier.
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## Usage
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```python
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import g2o
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@g2o.event('onNpcActionSent')
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def onActionSent(**kwargs):
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print(f'NPC {kwargs['npc_id']} changed host from {kwargs['previous_id']} to {kwargs['current_id']}.')
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```
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python/docs/defaultEvents/npc/onNpcChangeHostPlayer.md
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python/docs/defaultEvents/npc/onNpcChangeHostPlayer.md
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# `event` onNpcChangeHostPlayer
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This event is triggered when server sends NPC action to streamed players.
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Original: [onNpcChangeHostPlayer](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/npc/onNpcChangeHostPlayer/)
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## Parameters
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* `dict` **kwargs**:
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* `int` **npc_id**: the id of the remote npc.
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* `int` **current_id**: the id of the current host, can be -1 if there is no current host.
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* `int` **previous_id**: the id of the previous host, can be -1 if there was no previous host.
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## Usage
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```python
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import g2o
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@g2o.event('onNpcChangeHostPlayer')
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def onChangeHostPlayer(**kwargs):
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print(f'NPC {kwargs['npc_id']} sent {kwargs['action_type']} to all players.')
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```
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python/docs/defaultEvents/npc/onNpcCreated.md
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python/docs/defaultEvents/npc/onNpcCreated.md
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# `event` onNpcCreated
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This event is triggered when remote NPC is created.
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Original: [onNpcCreated](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/npc/onNpcCreated/)
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## Parameters
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* `dict` **kwargs**:
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* `int` **npc_id**: the id of the newly created remote npc.
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## Usage
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```python
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import g2o
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@g2o.event('onNpcCreated')
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def onNpcCreate(**kwargs):
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print(f'NPC {kwargs['npc_id']} has been created.')
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```
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python/docs/defaultEvents/npc/onNpcDestroyed.md
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python/docs/defaultEvents/npc/onNpcDestroyed.md
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# `event` onNpcDestroyed
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This event is triggered when remote NPC is created.
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Original: [onNpcDestroyed](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/npc/onNpcDestroyed/)
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## Parameters
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* `dict` **kwargs**:
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* `int` **npc_id**: the id of the destroyed remote npc.
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## Usage
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```python
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import g2o
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@g2o.event('onNpcDestroyed')
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def onNpcDestroy(**kwargs):
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print(f'NPC {kwargs['npc_id']} has been destroyed.')
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```
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