refactor: Refactorized whole project structure

This commit is contained in:
AURUMVORXX
2025-01-24 22:36:25 +03:00
parent d50f55086b
commit a479b5f85d
321 changed files with 288 additions and 219 deletions

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**Original:** [Weapon mode](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-constants/weapon-mode/)
|Name |Description |
|-- | --|
|WEAPONMODE_NONE |Represents npc none weapon mode. |
|WEAPONMODE_FIST |Represents npc fist weapon mode. |
|WEAPONMODE_DAG |Represents npc dagger weapon mode. |
|WEAPONMODE_1HS |Represents npc one handed weapon mode (melee weapon). |
|WEAPONMODE_2HS |Represents npc two handed weapon mode (melee weapon). |
|WEAPONMODE_BOW |Represents npc bow weapon mode (ranged weapon). |
|WEAPONMODE_CBOW |Represents npc crossbow weapon mode (ranged weapon). |
|WEAPONMODE_MAG |Represents npc magic weapon mode (spell). |
|WEAPONMODE_MAX |Represents npc maximum weapon mode (not actuall weapon mode, weapon modes count). |