refactor: Refactorized whole project structure
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# `function` clearNpcActions
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::: g2o.functions.npc.clearNpcActions
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# `function` createNpc
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::: g2o.functions.npc.createNpc
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# `function` destroyNpc
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::: g2o.functions.npc.destroyNpc
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# `function` getNpcAction
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::: g2o.functions.npc.getNpcAction
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# `function` getNpcActions
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::: g2o.functions.npc.getNpcActions
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# `function` getNpcActionsCount
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::: g2o.functions.npc.getNpcActionsCount
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# `function` getNpcHostPlayer
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::: g2o.functions.npc.getNpcHostPlayer
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# `function` getNpcLastActionId
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::: g2o.functions.npc.getNpcLastActionId
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# `function` isNpc
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::: g2o.functions.npc.isNpc
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# `function` isNpcActionFinished
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::: g2o.functions.npc.isNpcActionFinished
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# `function` npcAttackMelee
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::: g2o.functions.npc.npcAttackMelee
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# `function` npcAttackRanged
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::: g2o.functions.npc.npcAttackRanged
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# `function` npcSpellCast
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::: g2o.functions.npc.npcSpellCast
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# `function` npcUseClosestMob
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::: g2o.functions.npc.npcUseClosestMob
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# `function` setNpcHostPlayer
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::: g2o.functions.npc.setNpcHostPlayer
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