refactor: Refactorized whole project structure
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# `event` onPlayerEquipShield
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This event is triggered when player equips or unequips shield. When item is unequiped, empty `str` is returned instead.
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Original: [onPlayerEquipShield](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerEquipShield/)
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## Parameters
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* `dict` **kwargs**:
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* `int` **playerid**: the id of the player who equips a shield.
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* `str` **instance**: the item instance from Daedalus scripts.
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## Usage
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```python
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import g2o
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@g2o.event('onPlayerEquipShield')
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def onEquip(**kwargs):
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print(f'Player {kwargs['playerid']} equipped {kwargs['instance']}')
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```
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