refactor: Refactorized whole project structure
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# `event` onPlayerDisconnect
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This event is triggered when a player gets disconnected with the server.
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Original: [onPlayerDisconnect](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerDisconnect/)
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## Parameters
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* `dict` **kwargs**:
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* `int` **playerid**: he id of the player who disconnected from the server.
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* `int` **reason**: the reason why player got disconnected. For more information see [Network](../../constants/network.md).
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## Usage
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```python
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import g2o
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@g2o.event('onPlayerDisconnect')
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def onDC(**kwargs):
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print(f'Player {kwargs['playerid']} has left from the server')
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```
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