refactor: Refactorized whole project structure
This commit is contained in:
@@ -1,18 +0,0 @@
|
||||
# `event` onPlayerDead
|
||||
This event is triggered when one player kills another player.
|
||||
|
||||
Original: [onPlayerDead](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerDead/)
|
||||
|
||||
## Parameters
|
||||
* `dict` **kwargs**:
|
||||
* `int` **playerid**: the id of the player who died.
|
||||
* `int` **killerid**: the id of the player who killed other player. If killerid is set to `-1`, it means that there was no killer.
|
||||
|
||||
## Usage
|
||||
```python
|
||||
import g2o
|
||||
|
||||
@g2o.event('onPlayerDead')
|
||||
def onDead(**kwargs):
|
||||
print(kwargs['playerid'], 'killed by', kwargs['killerid'])
|
||||
```
|
||||
Reference in New Issue
Block a user