refactor: Refactorized whole project structure
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# `event` onPlayerChangeHealth
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This event is triggered when player health changes.
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Original: [onPlayerChangeHealth](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerChangeHealth/)
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## Parameters
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* `dict` **kwargs**:
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* `int` **playerid**: the id of the player whose health points gets changed.
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* `int` **oldHP**: the previous health points of the player.
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* `int` **newHP**: the new health points of the player.
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## Usage
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```python
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import g2o
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@g2o.event('onPlayerChangeHealth')
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def onChangeHealth(**kwargs):
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print(f'Player {kwargs['playerid']} changed health: {kwargs['oldHP']} -> {kwargs['newHP']}')
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```
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