refactor: Refactorized whole project structure
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# `event` onPlayerChangeFocus
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This event is triggered when player targets another player.
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Original: [onPlayerChangeFocus](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerChangeFocus/)
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## Parameters
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* `dict` **kwargs**:
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* `int` **playerid**: the id of the player which changes the focus.
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* `int` **oldFocusId**: the old playerid targeted by the player. Can be `-1` if player wasn't targeting other player.
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* `int` **newFocusId**: the new playerid targeted by the player. Can be `-1` if player doesn't target anyone.
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## Usage
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```python
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import g2o
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@g2o.event('onPlayerChangeFocus')
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def onChangeFocus(**kwargs):
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focusId = kwargs['newFocusId']
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if focusId != -1:
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print(f'Player {kwargs['playerid']} is looking at {focusId}')
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else
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print(f'Player {kwargs['playerid']} is looking at... who?')
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```
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