refactor: Refactorized whole project structure
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# `event` onNpcActionSent
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This event is triggered when NPC host is changed. Every remote NPC is hosted by one of spawned players in order to get valid position of NPC.
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Original: [onNpcActionSent](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/npc/onNpcActionSent/)
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## Parameters
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* `dict` **kwargs**:
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* `int` **npc_id**: the npc identifier.
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* `int` **current_id**: the action type.
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* `int` **previous_id**: the unique action identifier.
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## Usage
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```python
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import g2o
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@g2o.event('onNpcActionSent')
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def onActionSent(**kwargs):
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print(f'NPC {kwargs['npc_id']} changed host from {kwargs['previous_id']} to {kwargs['current_id']}.')
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```
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