refactor: Refactorized whole project structure
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# `event` onNpcActionFinished
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This event is triggered when NPC action was finished.
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Original: [onNpcActionFinished](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/npc/onNpcActionFinished/)
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## Parameters
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* `dict` **kwargs**:
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* `int` **npc_id**: the npc identifier.
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* `int` **action_type**: the action type.
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* `int` **action_id**: the unique action identifier.
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* `bool` **result**: the result of finished action.
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## Usage
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```python
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import g2o
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@g2o.event('onNpcActionFinished')
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def onActionFinished(**kwargs):
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print(f'NPC {kwargs['npc_id']} finished action {kwargs['action_type']} with the result {kwargs['result']}.')
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```
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