refactor: Refactorized whole project structure

This commit is contained in:
AURUMVORXX
2025-01-24 22:36:25 +03:00
parent d50f55086b
commit a479b5f85d
321 changed files with 288 additions and 219 deletions

View File

@@ -1,30 +0,0 @@
**Original:** [NPC](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-constants/npc/)
|Name |Description |
|-- | --|
|ATTACK_RUN |Represents attack run type. |
|ATTACK_FORWARD |Represents attack forward type. |
|ATTACK_LEFT |Represents attack left type. |
|ATTACK_RIGHT |Represents attack right type. |
|ACTION_CLEAR_QUEUE |Represents action clear queue type. |
|ACTION_APPLY_OVERLAY |Represents action apply overlay type. |
|ACTION_REMOVE_OVERLAY |Represents action remove overlay type. |
|ACTION_PLAY_ANI |Represents action play ani type. |
|ACTION_STOP_ANI |Represents action stop ani type. |
|ACTION_EQUIP_ITEM |Represents action equip item type. |
|ACTION_UNEQUIP_ITEM |Represents action unequip item type. |
|ACTION_WEAPON_MODE |Represents action change weapon mode type. |
|ACTION_DRAW_WEAPON |Represents action draw weapon type. |
|ACTION_REMOVE_WEAPON |Represents action remove weapon type. |
|ACTION_USE_ITEM |Represents action use item type. |
|ACTION_USE_ITEM_TO_STATE |Represents action use item to state type. |
|ACTION_READY_SPELL |Represents action ready spell type. |
|ACTION_UNREADY_SPELL |Represents action unready spell type. |
|ACTION_ATTACK_MELEE_WEAPON |Represents action attack melee weapon type. |
|ACTION_ATTACK_RANGED_WEAPON |Represents action attack ranged weapon type. |
|ACTION_SPELL_CAST |Represents action spell cast type. |
|ACTION_USE_MOB_SCHEME |Represents action use mob scheme type. |
|ACTION_SHOOT_AT |Represents action shoot at type. |
|ACTION_START_AIM_AT |Represents action start aim at type. |
|ACTION_STOP_AIM_AT |Represents action stop aim at type. |
|ACTION_SCRIPT |Represents action script type. |