Merge branch 'dev'
This commit is contained in:
159
src/pyg2o/__init__.py
Normal file
159
src/pyg2o/__init__.py
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@@ -0,0 +1,159 @@
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__version__ = '2.0.0'
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from .server import PythonWebsocketServer
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from .functions.chat import sendMessageToAll
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from .functions.chat import sendMessageToPlayer
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from .functions.chat import sendPlayerMessageToAll
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from .functions.chat import sendPlayerMessageToPlayer
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from .functions.math import getDistance2d
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from .functions.math import getDistance3d
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from .functions.math import getVectorAngle
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from .functions.game import getHostname
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from .functions.game import getMaxSlots
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from .functions.game import getPlayersCount
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from .functions.game import exit
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from .functions.game import getDayLength
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from .functions.game import getServerDescription
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from .functions.game import getServerWorld
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from .functions.game import getTime
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from .functions.game import serverLog
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from .functions.game import setDayLength
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from .functions.game import setServerDescription
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from .functions.game import setServerWorld
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from .functions.game import setTime
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from .functions.npc import clearNpcActions
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from .functions.npc import createNpc
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from .functions.npc import destroyNpc
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from .functions.npc import getNpcAction
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from .functions.npc import getNpcActions
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from .functions.npc import getNpcActionsCount
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from .functions.npc import getNpcHostPlayer
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from .functions.npc import getNpcLastActionId
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from .functions.npc import isNpc
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from .functions.npc import isNpcActionFinished
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from .functions.npc import npcAttackMelee
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from .functions.npc import npcAttackRanged
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from .functions.npc import npcSpellCast
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from .functions.npc import npcUseClosestMob
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from .functions.npc import setNpcHostPlayer
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from .functions.player import addBan
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from .functions.player import applyPlayerOverlay
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from .functions.player import ban
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from .functions.player import drawWeapon
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from .functions.player import equipItem
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from .functions.player import getPlayerAmulet
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from .functions.player import getPlayerAngle
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from .functions.player import getPlayerAni
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from .functions.player import getPlayerArmor
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from .functions.player import getPlayerAtVector
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from .functions.player import getPlayerBelt
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from .functions.player import getPlayerCameraPosition
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from .functions.player import getPlayerCollision
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from .functions.player import getPlayerColor
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from .functions.player import getPlayerContext
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from .functions.player import getPlayerDexterity
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from .functions.player import getPlayerFaceAnis
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from .functions.player import getPlayerFatness
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from .functions.player import getPlayerFocus
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from .functions.player import getPlayerHealth
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from .functions.player import getPlayerHelmet
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from .functions.player import getPlayerIP
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from .functions.player import getPlayerInstance
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from .functions.player import getPlayerInvisible
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from .functions.player import getPlayerMacAddr
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from .functions.player import getPlayerMana
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from .functions.player import getPlayerMaxHealth
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from .functions.player import getPlayerMaxMana
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from .functions.player import getPlayerMeleeWeapon
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from .functions.player import getPlayerName
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from .functions.player import getPlayerPing
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from .functions.player import getPlayerPosition
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from .functions.player import getPlayerRangedWeapon
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from .functions.player import getPlayerRespawnTime
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from .functions.player import getPlayerRing
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from .functions.player import getPlayerScale
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from .functions.player import getPlayerSerial
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from .functions.player import getPlayerShield
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from .functions.player import getPlayerSkillWeapon
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from .functions.player import getPlayerSpell
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from .functions.player import getPlayerStrength
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from .functions.player import getPlayerTalent
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from .functions.player import getPlayerVirtualWorld
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from .functions.player import getPlayerVisual
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from .functions.player import getPlayerWeaponMode
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from .functions.player import getPlayerWorld
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from .functions.player import giveItem
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from .functions.player import hitPlayer
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from .functions.player import isPlayerConnected
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from .functions.player import isPlayerDead
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from .functions.player import isPlayerSpawned
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from .functions.player import isPlayerUnconscious
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from .functions.player import kick
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from .functions.player import playAni
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from .functions.player import playFaceAni
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from .functions.player import readySpell
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from .functions.player import removeItem
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from .functions.player import removePlayerOverlay
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from .functions.player import removeWeapon
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from .functions.player import setPlayerAngle
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from .functions.player import setPlayerCollision
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from .functions.player import setPlayerColor
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from .functions.player import setPlayerContext
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from .functions.player import setPlayerDexterity
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from .functions.player import setPlayerFatness
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from .functions.player import setPlayerHealth
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from .functions.player import setPlayerInstance
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from .functions.player import setPlayerInvisible
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from .functions.player import setPlayerMana
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from .functions.player import setPlayerMaxHealth
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from .functions.player import setPlayerMaxMana
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from .functions.player import setPlayerName
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from .functions.player import setPlayerPosition
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from .functions.player import setPlayerRespawnTime
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from .functions.player import setPlayerScale
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from .functions.player import setPlayerSkillWeapon
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from .functions.player import setPlayerStrength
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from .functions.player import setPlayerTalent
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from .functions.player import setPlayerVirtualWorld
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from .functions.player import setPlayerVisual
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from .functions.player import setPlayerWeaponMode
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from .functions.player import setPlayerWorld
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from .functions.player import spawnPlayer
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from .functions.player import stopAni
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from .functions.player import stopFaceAni
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from .functions.player import unequipItem
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from .functions.player import unreadySpell
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from .functions.player import unspawnPlayer
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from .functions.player import useItem
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from .functions.player import useItemToState
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from .functions.streamer import findNearbyPlayers
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from .functions.streamer import getStreamedPlayersByPlayer
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from .functions.streamer import getSpawnedPlayersForPlayer
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from .functions.waypoint import getNearestWaypoint
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from .functions.waypoint import getWaypoint
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from .functions.event import addEvent
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from .functions.event import callEvent
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from .functions.event import event
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from .functions.event import removeEventHandler
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from .functions.event import toggleEvent
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from .functions.event import removeEvent
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from .constants import Constant
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from .classes.daedalus import Daedalus
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from .classes.damage import DamageDescription
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from .classes.items import ItemGround
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from .classes.items import ItemsGround
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from .classes.mds import Mds
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from .classes.sky import Sky
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# from exception import set_default_logger
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# from exception import handle_exception
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14
src/pyg2o/call_repr.py
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14
src/pyg2o/call_repr.py
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@@ -0,0 +1,14 @@
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import inspect
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def get_call_repr():
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frame = inspect.currentframe().f_back
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func_name = frame.f_code.co_name
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args_info = inspect.getargvalues(frame)
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# Формируем аргументы в виде строки
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args_str = []
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for arg in args_info.args:
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val = args_info.locals[arg]
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args_str.append(f"{val!r}" if not isinstance(val, str) else f"'{val}'")
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return f"{func_name}({', '.join(args_str)})"
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0
src/pyg2o/classes/__init__.py
Normal file
0
src/pyg2o/classes/__init__.py
Normal file
54
src/pyg2o/classes/daedalus.py
Normal file
54
src/pyg2o/classes/daedalus.py
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@@ -0,0 +1,54 @@
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from ..server import PythonWebsocketServer
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class Daedalus:
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"""
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This class represents Daedalus scripting interface.
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Original: [Daedalus](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-classes/game/Daedalus/)
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"""
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@staticmethod
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async def index(value : str) -> int:
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"""
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This method will get the daedalus symbol index by its name.
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**Parameters:**
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* `str` **name**: the name of the daedalus symbol.
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**Returns `int`:**
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the daedalus symbol index number.
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"""
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data = f'return Daedalus.index({value})'
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server = await PythonWebsocketServer.get_server()
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result = await server.make_request(data)
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return result
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@staticmethod
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async def symbol(value : str) -> dict:
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"""
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This method will get the daedalus symbol by its name.
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**Parameters:**
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* `str` **name**: the name of the daedalus symbol.
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**Returns `dict`:**
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the daedalus symbol (empty if there's no symbol with given name)
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"""
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data = f'return Daedalus.symbol({value})'
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server = await PythonWebsocketServer.get_server()
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result = await server.make_request(data)
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return result
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@staticmethod
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async def instance(value : str) -> dict:
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"""
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This method will get the all of the daedalus instance variables.
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**Parameters:**
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* `str` **instanceName**: the name of the daedalus instance.
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**Returns `dict`:**
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the object containing all of the daedalus instance variables.
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"""
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data = f'return Daedalus.instance({value})'
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server = await PythonWebsocketServer.get_server()
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result = await server.make_request(data)
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return result
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94
src/pyg2o/classes/damage.py
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94
src/pyg2o/classes/damage.py
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@@ -0,0 +1,94 @@
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class DamageDescription():
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"""
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This class represents damage information.
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Original: [DamageDescription](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-classes/item/DamageDescription//)
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## `int` flags
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Represents the damage flags.
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## `int` damage
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Represents the total damage taken.
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## `str` item_instance *(read-only)*
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!!! note
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Can be empty if there is no weapon.
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Represents the weapon instance used to deal damage.
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||||
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||||
## `int` distance
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Represents the total distance, calculated from origin point to target.
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||||
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## `int` spell_id
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Represents the spell id.
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||||
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||||
## `int` spell_level
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Represents the level of chargeable spells.
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||||
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## `str` node
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!!! note
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Can be empty if there was no projectile.
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Represents the name of the node hit by a point projectile.
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"""
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def __init__(self):
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self._flags : int = 0
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self._damage : int = 0
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self._item_instance : str = ''
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self._distance : int = 0
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self._spell_id : int = 0
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self._spell_level : int = 0
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||||
self._node : str = 0
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def _initialize(self, **kwargs):
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self.__dict__.update(kwargs)
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@property
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||||
def flags(self) -> int:
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||||
return self._flags
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||||
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||||
@flags.setter
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||||
def flags(self, value):
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self._flags = value
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||||
|
||||
@property
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||||
def damage(self) -> int:
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||||
return self._damage
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||||
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||||
@damage.setter
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||||
def damage(self, value):
|
||||
self._damage = value
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||||
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||||
@property
|
||||
def item_instance(self) -> str:
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||||
return self._item_instance
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||||
|
||||
@property
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||||
def distance(self) -> int:
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||||
return self._distance
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||||
|
||||
@distance.setter
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||||
def distance(self, value):
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||||
self._distance = value
|
||||
|
||||
@property
|
||||
def spell_id(self) -> int:
|
||||
return self._spell_id
|
||||
|
||||
@spell_id.setter
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||||
def spell_id(self, value):
|
||||
self._spell_id = value
|
||||
|
||||
@property
|
||||
def spell_level(self) -> int:
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||||
return self._spell_level
|
||||
|
||||
@spell_level.setter
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def spell_level(self, value):
|
||||
self._spell_level = value
|
||||
|
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@property
|
||||
def node(self) -> str:
|
||||
return self._node
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||||
|
||||
@node.setter
|
||||
def node(self, value):
|
||||
self._node = value
|
||||
132
src/pyg2o/classes/items.py
Normal file
132
src/pyg2o/classes/items.py
Normal file
@@ -0,0 +1,132 @@
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from ..server import PythonWebsocketServer
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||||
|
||||
class ItemsGround:
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||||
"""
|
||||
This class represents item ground manager.
|
||||
Original: [ItemsGround](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-classes/item/ItemsGround/)
|
||||
"""
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||||
@staticmethod
|
||||
async def getById(id : int):
|
||||
"""
|
||||
This method will retrieve the item ground object by its unique id.
|
||||
|
||||
**Parameters:**
|
||||
* `int` **itemGroundId**: the unique item ground id.
|
||||
|
||||
**Returns `ItemGround`:**
|
||||
the item ground object or `throws an exception` if the object cannot be found.
|
||||
"""
|
||||
data = f'return ItemsGround.getById({id})'
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||||
|
||||
# TODO: Добавить десериализацию ItemGround
|
||||
server = await PythonWebsocketServer.get_server()
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||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
async def create(data : dict) -> int:
|
||||
"""
|
||||
This method will create the item ground.
|
||||
|
||||
**Parameters:**
|
||||
* `dict {instance, amount=1, physicsEnabled=false position={x=0,y=0,z=0}, rotation={x=0,y=0,z=0}, world=CONFIG_WORLD, virtualWorld=0}`:
|
||||
* `string` **instance**: the scripting instance of game item.
|
||||
* `bool` **physicsEnabled**: the physics state of the item ground.
|
||||
* `dict {x, y, z}` **position**: the position of the item ground in the world.
|
||||
* `dict {x, y, z}` **rotation**: the rotation of the item ground in the world.
|
||||
* `string` **world**: the world the item ground is in (.ZEN file path).
|
||||
* `int` **virtualWorld**: the virtual world id in range <0, 65535>.
|
||||
|
||||
**Returns `int`:**
|
||||
the item ground id.
|
||||
"""
|
||||
data = f'return ItemsGround.create({data})'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
async def destroy(id : int):
|
||||
"""
|
||||
This method will destroy the item ground by it's unique id.
|
||||
**Parameters:**
|
||||
* `int` **itemGroundId**: the item ground unique id.
|
||||
"""
|
||||
data = f'return ItemsGround.destroy({id})'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
class ItemGround:
|
||||
"""
|
||||
This class represents item on the ground.
|
||||
Original: [ItemGround](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-classes/item/ItemGround//)
|
||||
|
||||
## `int` id *(read-only)*
|
||||
Represents the unique id of the item ground.
|
||||
|
||||
## `str` instance *(read-only)*
|
||||
Represents the item instance of the item ground.
|
||||
|
||||
## `int` amount *(read-only)*
|
||||
Represents the item amount of item ground.
|
||||
|
||||
## `str` world *(read-only)*
|
||||
Represents the item ground world (.ZEN file path).
|
||||
|
||||
## `int` virtualWorld
|
||||
Represents the virtual world of item ground.
|
||||
"""
|
||||
def __init__(self):
|
||||
self._id = -1
|
||||
self._instance = ''
|
||||
self._amount = -1
|
||||
self._world = -1
|
||||
self._virtualWorld = -1
|
||||
self._position = -1
|
||||
self._rotation = -1
|
||||
|
||||
def getPosition(self) -> dict:
|
||||
"""
|
||||
This method will get the item ground position on the world.
|
||||
**Returns `tuple(float, float, float)`:**
|
||||
`X-Y-Z` item ground position on the world.
|
||||
"""
|
||||
return self._position
|
||||
|
||||
def getRotation(self) -> dict:
|
||||
"""
|
||||
This method will get the item ground rotation on the world.
|
||||
**Returns `tuple(float, float, float)`:**
|
||||
`X-Y-Z` item ground roration on the world.
|
||||
"""
|
||||
return self._rotation
|
||||
|
||||
@property
|
||||
def id(self) -> int:
|
||||
return self._id
|
||||
|
||||
@property
|
||||
def instance(self) -> str:
|
||||
return self._instance
|
||||
|
||||
@property
|
||||
def amount(self) -> int:
|
||||
return self._amount
|
||||
|
||||
@property
|
||||
def world(self) -> str:
|
||||
return self._world
|
||||
|
||||
@property
|
||||
def virtualWorld(self) -> int:
|
||||
return self._virtualWorld
|
||||
|
||||
@virtualWorld.setter
|
||||
def virtualWorld(self, value):
|
||||
self._virtualWorld = value
|
||||
|
||||
def _initialize(self, **kwargs):
|
||||
self.__dict__.update(kwargs)
|
||||
38
src/pyg2o/classes/mds.py
Normal file
38
src/pyg2o/classes/mds.py
Normal file
@@ -0,0 +1,38 @@
|
||||
from ..server import PythonWebsocketServer
|
||||
|
||||
class Mds:
|
||||
"""
|
||||
This class represents mds manager for conversion between mds id & mds instance. This manager will work for every registered mds in `mds.xml` file.
|
||||
Original: [Mds](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-classes/mds/Mds/)
|
||||
"""
|
||||
@staticmethod
|
||||
async def id(mdsName : str) -> int:
|
||||
"""
|
||||
This method will convert the mds name to mds id.
|
||||
**Parameters:**
|
||||
* `str` **mdsName**: the mds name, e.g: `"HumanS_Sprint.mds"`.
|
||||
|
||||
**Returns `int`:**
|
||||
the unique mds id.
|
||||
"""
|
||||
data = f'return Mds.id({mdsName})'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
async def name(mdsId : int) -> str:
|
||||
"""
|
||||
This method will convert the mds id to mds name.
|
||||
**Parameters:**
|
||||
* `int` **mdsId**: the mds id.
|
||||
|
||||
**Returns `str`:**
|
||||
the mds name, e.g: `"HumanS_Sprint.mds"`.
|
||||
"""
|
||||
data = f'return Mds.id({mdsId})'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
161
src/pyg2o/classes/sky.py
Normal file
161
src/pyg2o/classes/sky.py
Normal file
@@ -0,0 +1,161 @@
|
||||
from ..server import PythonWebsocketServer
|
||||
|
||||
class Sky:
|
||||
"""
|
||||
This class represents data packet that gets send over the network.
|
||||
Original: [Sky](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-classes/game/Sky/)
|
||||
|
||||
## `int` weather
|
||||
Represents the sky weather. For more information see [Weather Constants](../../constants/weather.md)
|
||||
|
||||
## `bool` raining
|
||||
Represents the raining/snowing state.
|
||||
|
||||
## `bool` renderLightning
|
||||
Represents the lightning feature during raining state.
|
||||
Lightning will only be rendered during raining and when weatherWeight is larger than 0.5
|
||||
|
||||
## `float` windScale
|
||||
Represents the sky wind scale used during raining/snowing.
|
||||
|
||||
## `bool` dontRain
|
||||
Represents the sky dontRain feature.
|
||||
When it's enabled, the rain/snow won't fall.
|
||||
"""
|
||||
|
||||
@staticmethod
|
||||
async def get_weather():
|
||||
data = 'return Sky.weather'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
async def set_weather(value):
|
||||
data = 'return Sky.weather = value'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
async def get_raining():
|
||||
data = 'return Sky.raining'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
async def set_raining(value):
|
||||
data = 'return Sky.raining = value'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
async def get_renderLightning():
|
||||
data = 'return Sky.renderLightning'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
async def set_renderLightning(value):
|
||||
data = 'return Sky.renderLightning = value'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
async def get_windScale():
|
||||
data = 'return Sky.windScale'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
async def set_windScale(value):
|
||||
data = 'return Sky.windScale = value'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
async def get_dontRain():
|
||||
data = 'return Sky.dontRain'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
async def set_dontRain(value):
|
||||
data = 'return Sky.dontRain = value'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
async def setRainStartTime(hour : int, minute : int):
|
||||
"""
|
||||
This method will set the sky weather time when it starts raining/snowing.
|
||||
**Parameters:**
|
||||
* `int` **hour**: the sky weather raining start hour.
|
||||
* `int` **minute**: the sky weather raining start min.
|
||||
"""
|
||||
data = f'return Sky.setRainStartTime({hour}, {minute})'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
async def setRainStopTime(hour : int, minute : int):
|
||||
"""
|
||||
This method will set the sky weather time when it stops raining/snowing.
|
||||
**Parameters:**
|
||||
* `int` **hour**: the sky weather raining stop hour.
|
||||
* `int` **minute**: the sky weather raining stop min.
|
||||
"""
|
||||
data = f'return Sky.setRainStopTime({hour}, {minute})'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
async def getRainStartTime() -> dict:
|
||||
"""
|
||||
This method will get the sky weather time when it starts raining/snowing.
|
||||
**Returns `dict`:**
|
||||
* `int` **hour**: the sky weather raining start hour.
|
||||
* `int` **minute**: the sky weather raining start min.
|
||||
"""
|
||||
data = 'return Sky.getRainStartTime()'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
async def getRainStopTime() -> dict:
|
||||
"""
|
||||
This method will get the sky weather time when it stops raining/snowing.
|
||||
**Returns `dict`:**
|
||||
* `int` **hour**: the sky weather raining stop hour.
|
||||
* `int` **minute**: the sky weather raining stop min.
|
||||
"""
|
||||
data = 'return Sky.getRainStopTime()'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
129
src/pyg2o/constants/__init__.py
Normal file
129
src/pyg2o/constants/__init__.py
Normal file
@@ -0,0 +1,129 @@
|
||||
import inspect
|
||||
|
||||
class Constant:
|
||||
AC_SPEED_HACK = None
|
||||
DAMAGE_CTX = None
|
||||
EQUIPMENT_CTX = None
|
||||
DAMAGE_UNKNOWN = None
|
||||
DAMAGE_BARRIER = None
|
||||
DAMAGE_BLUNT = None
|
||||
DAMAGE_EDGE = None
|
||||
DAMAGE_FIRE = None
|
||||
DAMAGE_FLY = None
|
||||
DAMAGE_MAGIC = None
|
||||
DAMAGE_POINT = None
|
||||
DAMAGE_FALL = None
|
||||
DEBUG_MODE = None
|
||||
CLIENT_SIDE = None
|
||||
SERVER_SIDE = None
|
||||
HAND_LEFT = None
|
||||
HAND_RIGHT = None
|
||||
ITEM_CAT_NONE = None
|
||||
ITEM_CAT_NF = None
|
||||
ITEM_CAT_FF = None
|
||||
ITEM_CAT_MUN = None
|
||||
ITEM_CAT_ARMOR = None
|
||||
ITEM_CAT_FOOD = None
|
||||
ITEM_CAT_DOCS = None
|
||||
ITEM_CAT_POTION = None
|
||||
ITEM_CAT_LIGHT = None
|
||||
ITEM_CAT_RUNE = None
|
||||
ITEM_CAT_MAGIC = None
|
||||
ITEM_FLAG_DAG = None
|
||||
ITEM_FLAG_SWD = None
|
||||
ITEM_FLAG_AXE = None
|
||||
ITEM_FLAG_2HD_SWD = None
|
||||
ITEM_FLAG_2HD_AXE = None
|
||||
ITEM_FLAG_SHIELD = None
|
||||
ITEM_FLAG_BOW = None
|
||||
ITEM_FLAG_CROSSBOW = None
|
||||
ITEM_FLAG_RING = None
|
||||
ITEM_FLAG_AMULET = None
|
||||
ITEM_FLAG_BELT = None
|
||||
ITEM_FLAG_DROPPED = None
|
||||
ITEM_FLAG_MI = None
|
||||
ITEM_FLAG_MULTI = None
|
||||
ITEM_FLAG_NFOCUS = None
|
||||
ITEM_FLAG_CREATEAMMO = None
|
||||
ITEM_FLAG_NSPLIT = None
|
||||
ITEM_FLAG_DRINK = None
|
||||
ITEM_FLAG_TORCH = None
|
||||
ITEM_FLAG_THROW = None
|
||||
ITEM_FLAG_ACTIVE = None
|
||||
ITEM_WEAR_NO = None
|
||||
ITEM_WEAR_TORSO = None
|
||||
ITEM_WEAR_HEAD = None
|
||||
ITEM_WEAR_LIGHT = None
|
||||
DISCONNECTED = None
|
||||
LOST_CONNECTION = None
|
||||
HAS_CRASHED = None
|
||||
ATTACK_RUN = None
|
||||
ATTACK_FORWARD = None
|
||||
ATTACK_LEFT = None
|
||||
ATTACK_RIGHT = None
|
||||
ACTION_CLEAR_QUEUE = None
|
||||
ACTION_APPLY_OVERLAY = None
|
||||
ACTION_REMOVE_OVERLAY = None
|
||||
ACTION_PLAY_ANI = None
|
||||
ACTION_STOP_ANI = None
|
||||
ACTION_EQUIP_ITEM = None
|
||||
ACTION_UNEQUIP_ITEM = None
|
||||
ACTION_WEAPON_MODE = None
|
||||
ACTION_DRAW_WEAPON = None
|
||||
ACTION_REMOVE_WEAPON = None
|
||||
ACTION_USE_ITEM = None
|
||||
ACTION_USE_ITEM_TO_STATE = None
|
||||
ACTION_READY_SPELL = None
|
||||
ACTION_UNREADY_SPELL = None
|
||||
ACTION_ATTACK_MELEE_WEAPON = None
|
||||
ACTION_ATTACK_RANGED_WEAPON = None
|
||||
ACTION_SPELL_CAST = None
|
||||
ACTION_USE_MOB_SCHEME = None
|
||||
ACTION_SHOOT_AT = None
|
||||
ACTION_START_AIM_AT = None
|
||||
ACTION_STOP_AIM_AT = None
|
||||
ACTION_SCRIPT = None
|
||||
WEAPON_1H = None
|
||||
WEAPON_2H = None
|
||||
WEAPON_BOW = None
|
||||
WEAPON_CBOW = None
|
||||
TALENT_1H = None
|
||||
TALENT_2H = None
|
||||
TALENT_BOW = None
|
||||
TALENT_CROSSBOW = None
|
||||
TALENT_PICK_LOCKS = None
|
||||
TALENT_PICKPOCKET = None
|
||||
TALENT_MAGE = None
|
||||
TALENT_SNEAK = None
|
||||
TALENT_REGENERATE = None
|
||||
TALENT_FIREMASTER = None
|
||||
TALENT_ACROBATIC = None
|
||||
TALENT_PICKPOCKET_UNUSED = None
|
||||
TALENT_SMITH = None
|
||||
TALENT_RUNES = None
|
||||
TALENT_ALCHEMY = None
|
||||
TALENT_THROPHY = None
|
||||
TALENT_A = None
|
||||
TALENT_B = None
|
||||
TALENT_C = None
|
||||
TALENT_D = None
|
||||
TALENT_E = None
|
||||
TALENT_MAX = None
|
||||
WEAPONMODE_NONE = None
|
||||
WEAPONMODE_FIST = None
|
||||
WEAPONMODE_DAG = None
|
||||
WEAPONMODE_1HS = None
|
||||
WEAPONMODE_2HS = None
|
||||
WEAPONMODE_BOW = None
|
||||
WEAPONMODE_CBOW = None
|
||||
WEAPONMODE_MAG = None
|
||||
WEAPONMODE_MAX = None
|
||||
WEATHER_SNOW = None
|
||||
WEATHER_RAIN = None
|
||||
|
||||
@classmethod
|
||||
def _update(cls, constants):
|
||||
existing_vars = [name for name, _ in inspect.getmembers(cls) if not name.startswith('_') and not inspect.ismodule(_)]
|
||||
for key, val in constants.items():
|
||||
if key in existing_vars:
|
||||
setattr(cls, key, val)
|
||||
68
src/pyg2o/exception.py
Normal file
68
src/pyg2o/exception.py
Normal file
@@ -0,0 +1,68 @@
|
||||
import logging
|
||||
from functools import wraps
|
||||
|
||||
logger = None
|
||||
|
||||
def set_default_logger(value: logging.Logger):
|
||||
"""
|
||||
This function will the change default to your custom one.
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
def set_default_logger(value: logging.Logger):
|
||||
```
|
||||
|
||||
## Parameters
|
||||
* `logging.Logger` **value**: custom logger object.
|
||||
"""
|
||||
global logger
|
||||
logger = value
|
||||
|
||||
def handle_exception(func = None):
|
||||
"""
|
||||
This decorator will handle all occuring exceptions and print them into the logger.
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
def handle_exception(func = None):
|
||||
```
|
||||
|
||||
## Usage
|
||||
```python
|
||||
from g2o import handle_exception
|
||||
|
||||
@handle_exception
|
||||
def terrifying_function():
|
||||
print(5/0)
|
||||
|
||||
@handle_exception
|
||||
def check_pass_exception():
|
||||
wrong_position = {'x': 100, 'z': 300} # missing 'y'
|
||||
try:
|
||||
g2o.setPlayerPosition(0, wrong_position, pass_exception=True) # exception will occur inside this function, but `pass_exception` will also raise it here
|
||||
except:
|
||||
print('Exception passed to the parent')
|
||||
```
|
||||
"""
|
||||
global logger
|
||||
def decorator(f):
|
||||
@wraps(f)
|
||||
def wrapper(*args, **kwargs):
|
||||
pass_exception = kwargs.pop('pass_exception', False)
|
||||
try:
|
||||
return f(*args, **kwargs)
|
||||
except Exception as e:
|
||||
if logger is not None:
|
||||
logger.exception(e)
|
||||
else:
|
||||
logging.exception(e)
|
||||
|
||||
if pass_exception:
|
||||
raise
|
||||
|
||||
return wrapper
|
||||
|
||||
if func is not None:
|
||||
return decorator(func)
|
||||
|
||||
return decorator
|
||||
0
src/pyg2o/functions/__init__.py
Normal file
0
src/pyg2o/functions/__init__.py
Normal file
98
src/pyg2o/functions/chat.py
Normal file
98
src/pyg2o/functions/chat.py
Normal file
@@ -0,0 +1,98 @@
|
||||
from ..server import PythonWebsocketServer
|
||||
from ..call_repr import get_call_repr
|
||||
|
||||
async def sendMessageToAll(r : int, g : int, b : int, text : str):
|
||||
"""
|
||||
This function will send a chat message to every connected player.
|
||||
Sending a message triggers client side event [onPlayerMessage](../../defaultEvents/player/onPlayerMessage.md) with playerid set as `-1`.
|
||||
Original: [sendMessageToAll](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/chat/sendMessageToAll/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def sendMessageToAll(r : int, g : int, b : int, text : str)
|
||||
```
|
||||
|
||||
## Parameters
|
||||
* `int` **r**: the red color component in RGB model.
|
||||
* `int` **g**: the green color component in RGB model.
|
||||
* `int` **b**: the blue color component in RGB model.
|
||||
* `str` **text**: that will be send.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def sendMessageToPlayer(playerid : int, r : int, g : int, b : int, text : str):
|
||||
"""
|
||||
This function will send a chat message to specific player.
|
||||
Sending a message triggers client side event [onPlayerMessage](../../defaultEvents/player/onPlayerMessage.md) with playerid set as `-1`.
|
||||
Original: [sendMessageToPlayer](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/chat/sendMessageToPlayer/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def sendMessageToPlayer(playerid : int, r : int, g : int, b : int, text : str)
|
||||
```
|
||||
|
||||
## Parameters
|
||||
* `int` **playerid**: the id of the player which will receive a message.
|
||||
* `int` **r**: the red color component in RGB model.
|
||||
* `int` **g**: the green color component in RGB model.
|
||||
* `int` **b**: the blue color component in RGB model.
|
||||
* `str` **text**: that will be send.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def sendPlayerMessageToAll(senderid : int, r : int, g : int, b : int, text : str):
|
||||
"""
|
||||
This function will send a chat message from one player to every player. Sending a message
|
||||
Sending a message triggers client side event [onPlayerMessage](../../defaultEvents/player/onPlayerMessage.md) with playerid set as **senderid**.
|
||||
Original: [sendPlayerMessageToAll](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/chat/sendPlayerMessageToAll/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def sendPlayerMessageToAll(senderid : int, r : int, g : int, b : int, text : str)
|
||||
```
|
||||
|
||||
## Parameters
|
||||
* `int` **senderid**: the id of the player which will send a message.
|
||||
* `int` **r**: the red color component in RGB model.
|
||||
* `int` **g**: the green color component in RGB model.
|
||||
* `int` **b**: the blue color component in RGB model.
|
||||
* `str` **text**: that will be send.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def sendPlayerMessageToPlayer(senderid : int, receiverid : int, r : int, g : int, b : int, text : str):
|
||||
"""
|
||||
This function will send a chat message from one player to another player.
|
||||
Sending a message triggers client side event [onPlayerMessage](../../defaultEvents/player/onPlayerMessage.md) with playerid set as **senderid**.
|
||||
Original: [sendPlayerMessageToPlayer](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/chat/sendPlayerMessageToPlayer/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def sendPlayerMessageToPlayer(senderid : int, receiverid : int, r : int, g : int, b : int, text : str)
|
||||
```
|
||||
|
||||
## Parameters
|
||||
* `int` **senderid**: the id of the player which will send a message.
|
||||
* `int` **receiverid**: the id of the player which will receive a message.
|
||||
* `int` **r**: the red color component in RGB model.
|
||||
* `int` **g**: the green color component in RGB model.
|
||||
* `int` **b**: the blue color component in RGB model.
|
||||
* `str` **text**: that will be send.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
737
src/pyg2o/functions/event.py
Normal file
737
src/pyg2o/functions/event.py
Normal file
@@ -0,0 +1,737 @@
|
||||
|
||||
from typing import Literal, overload
|
||||
from functools import wraps
|
||||
from ..serialize import _deserialize
|
||||
|
||||
eventList = {}
|
||||
disabledEventList = []
|
||||
|
||||
async def callEvent(evtName : str, **kwargs : list):
|
||||
"""
|
||||
This function will notify (call) every handler bound to specified event.
|
||||
Original: [callEvent](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/event/callEvent/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
def callEvent(evtName : str, **kwargs : list)
|
||||
```
|
||||
|
||||
## Parameters
|
||||
* `str` **name**: the name of the event
|
||||
* `**dict` **kwargs**: the variable number of arguments.
|
||||
|
||||
## Usage
|
||||
```python
|
||||
import g2o
|
||||
|
||||
g2o.addEvent('testEvt')
|
||||
|
||||
@g2o.event('testEvt')
|
||||
def onTestEvent(**kwargs):
|
||||
print(f'{kwargs['name']} called my beautiful test event')
|
||||
|
||||
g2o.callEvent('testEvt', name = 'Diego')
|
||||
```
|
||||
"""
|
||||
isEventCancelled = False
|
||||
|
||||
if evtName in eventList and evtName not in disabledEventList:
|
||||
for event in eventList[evtName]:
|
||||
|
||||
event['function'].eventName = evtName
|
||||
event['function'].cancelled = isEventCancelled
|
||||
result = await event['function'](**kwargs)
|
||||
|
||||
if result != None:
|
||||
isEventCancelled = not result
|
||||
|
||||
return isEventCancelled
|
||||
|
||||
def addEvent(name : str):
|
||||
"""
|
||||
This function will register a new event with specified name.
|
||||
Events can be used to notify function(s) when something will happen, like player joins the server, etc.
|
||||
Original: [addEvent](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/event/addEvent/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
def addEvent(name)
|
||||
```
|
||||
|
||||
## Parameters
|
||||
* `str` **name**: the name of the event
|
||||
|
||||
## Usage
|
||||
```python
|
||||
import g2o
|
||||
|
||||
g2o.addEvent('testEvt')
|
||||
```
|
||||
"""
|
||||
if not name in eventList:
|
||||
eventList[name] = []
|
||||
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerUseCheat'], priority: int = 9999) -> None:
|
||||
'''
|
||||
!!! note
|
||||
Detecting some type of forbidden tools may take, even a few minutes. Server need time to analyze player data.
|
||||
|
||||
## Parameters:
|
||||
* **playerid**: str - the id of the player who used some type of trainer/cheat.
|
||||
* **type**: int - the type of used trainer/cheat. For more information see AntiCheat constants.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onBan'], priority: int = 9999) -> None:
|
||||
'''
|
||||
!!! note
|
||||
If serial/mac/ip/name indexes doesn't exist, then the parameters has not been specified when ban was added.
|
||||
|
||||
This event is triggered when new ban is being added.
|
||||
## Parameters:
|
||||
* **banInfo**: dict
|
||||
* **mac**: str - MAC address of the banned player.
|
||||
* **ip**: str - IP address of the banned player.
|
||||
* **serial**: str - serial of the banned player.
|
||||
* **name**: str - nickname of the banned player.
|
||||
* **timestamp**: int - timestamp when the ban expires.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onExit'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when server is going to shut down.
|
||||
You can use it, to save some data before closing up, or do something else.
|
||||
## Parameters:
|
||||
No parameters.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onInit'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when server successfully starts up.
|
||||
## Parameters:
|
||||
No parameters.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onTick'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered in every server main loop iteration.
|
||||
## Parameters:
|
||||
No parameters.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onTime'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered each time when game time minute passes.
|
||||
## Parameters:
|
||||
* **day**: int - the current ingame day.
|
||||
* **hour**: int - the current ingame hour.
|
||||
* **min**: int - the current ingame minutes.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onUnban'], priority: int = 9999) -> None:
|
||||
'''
|
||||
!!! note
|
||||
If serial/mac/ip/name indexes doesn't exist, then the parameters has not been specified when ban was added.
|
||||
|
||||
This event is triggered when ban with specified info is being removed.
|
||||
## Parameters:
|
||||
* **banInfo**: dict
|
||||
* **mac**: str - MAC address of the banned player.
|
||||
* **ip**: str - IP address of the banned player.
|
||||
* **serial**: str - serial of the banned player.
|
||||
* **name**: str - nickname of the banned player.
|
||||
* **timestamp**: int - timestamp when the ban expires.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onNpcActionFinished'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when NPC action was finished.
|
||||
## Parameters:
|
||||
* **npc_id**: int - the npc identifier.
|
||||
* **action_type**: int - the action type.
|
||||
* **action_id**: int - the unique action identifier.
|
||||
* **result**: bool - the result of finished action.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onNpcActionSent'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when server sends NPC action to streamed players.
|
||||
## Parameters:
|
||||
* **npc_id**: int - the npc identifier.
|
||||
* **action_type**: int - the action type.
|
||||
* **action_id**: int - the unique action identifier.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onNpcChangeHostPlayer'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when NPC host is changed. Every remote NPC is hosted by one of spawned players in order to get valid position of NPC.
|
||||
## Parameters:
|
||||
* **npc_id**: int - the npc identifier.
|
||||
* **current_id**: int - the id of the current host, can be -1 if there is no current host.
|
||||
* **previous_id**: int - the id of the previous host, can be -1 if there was no previous host.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onNpcCreated'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when remote NPC is created.
|
||||
## Parameters:
|
||||
* **npc_id**: int - the id of the newly created remote npc.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onNpcDestroyed'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when remote NPC is destroyed.
|
||||
## Parameters:
|
||||
* **npc_id**: int - the id of the destroyed remote npc.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerChangeColor'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player nickname color was changed for all players.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player whose nickname color was changed.
|
||||
* **r**: int - the amount of red in the nickname color ``(0 - 255)``.
|
||||
* **g**: int - the amount of green in the nickname color ``(0 - 255)``.
|
||||
* **b**: int - the amount of blue in the nickname color ``(0 - 255)``.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerChangeFocus'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player targets another player.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player which changes the focus.
|
||||
* **oldFocusId**: int - the old playerid targeted by the player. Can be ``-1`` if player wasn't targeting other player.
|
||||
* **newFocusId**: int - the new playerid targeted by the player. Can be ``-1`` if player doesn't target anyone.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerChangeHealth'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player health changes.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player whose health points gets changed.
|
||||
* **previous**: int - the previous health points of the player.
|
||||
* **current**: int - the current health points of the player.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerChangeMana'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player mana changes.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player whose mana points gets changed.
|
||||
* **previous**: int - the previous mana points of the player.
|
||||
* **current**: int - the current mana points of the player.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerChangeMaxHealth'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player maximum health changes.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player whose maximum health points gets changed.
|
||||
* **previous**: int - the previous maximum health points of the player.
|
||||
* **current**: int - the current maximum health points of the player.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerChangeMaxMana'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player maximum mana changes.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player whose maximum mana points gets changed.
|
||||
* **previous**: int - the previous maximum mana points of the player.
|
||||
* **current**: int - the current maximum mana points of the player.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerChangeWeaponMode'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player changes the weapon mode.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player which changes the weapon mode.
|
||||
* **previous**: int - the old weapon mode which was used by the player. For more information see Weapon mode constants.
|
||||
* **current**: int - the new weapon mode in which player is currently using. For more information see Weapon mode constants.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerChangeWorld'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player tries to change his currently played world (ZEN).
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who tries to change the played world.
|
||||
* **world**: str - a filename name of the world.
|
||||
* **waypoint**: str - a name of the waypoint that the player will be teleported to.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerCommand'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when a player uses command on the chat.
|
||||
Command always begins with forward slash ``/``.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who typed the command.
|
||||
* **command**: str - used command name on the chat.
|
||||
* **params**: str - command parameters divided by space.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerDamage'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when one player hits another player.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who was hit.
|
||||
* **killerid**: int - the id of the killer. If killerid is set to ``-1``, it means that there was no killer. In this particular case damage source can be fall from a tall object or scripts.
|
||||
* **description**: DamageDescription - a structure containing damage information. For more information see DamageDescription
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerDead'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when one player kills another player.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who died.
|
||||
* **killerid**: int - the id of the player who killed other player. If killerid is set to -1, it means that there was no killer.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerDisconnect'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when a player gets disconnected with the server.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who joined the server.
|
||||
* **reason**: int - the reason why player got disconnected. For more information see Network constants.
|
||||
'''
|
||||
...
|
||||
|
||||
# TODO: Отмена ивента
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerDropItem'], priority: int = 9999) -> None:
|
||||
'''
|
||||
!!! note
|
||||
Cancelling this event will delete the dropped item from the world.
|
||||
This event is triggered when player drops an item from his inventory to the ground.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who tries to drop the item on the ground.
|
||||
* **itemGround**: ItemGround - the ground item object which represents the dropped item by the player.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerEnterWorld'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player entered the world (ZEN) and was successfully spawned in it.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who entered the world.
|
||||
* **world**: str - a filename name of the world.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerEquipAmulet'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player equips or unequips amulet. When item is unequiped, ``None`` is returned instead.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who equips an amulet.
|
||||
* **instance**: str|None - the item instance from Daedalus scripts.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerEquipArmor'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player equips or unequips armor. When item is unequiped, ``null`` is returned instead.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who equips an armor.
|
||||
* **instance**: str|None - the item instance from Daedalus scripts.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerEquipBelt'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player equips or unequips belt. When item is unequiped, ``null`` is returned instead.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who equips a belt.
|
||||
* **instance**: str|None - the item instance from Daedalus scripts.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerEquipHandItem'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when game adds item to player hand, e.g: when player opens or consumes any item. When item is removed from hand, ``null is returned instead.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who equips a hand item.
|
||||
* **hand**: int - the id of the hand in which player holds item. For more information see Hand constants.
|
||||
* **instance**: str|None - the item instance from Daedalus scripts.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerEquipHelmet'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player equips or unequips helmet. When item is unequiped, ``null`` is returned instead.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who equips a helmet.
|
||||
* **instance**: str|None - the item instance from Daedalus scripts.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerEquipMeleeWeapon'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player equips or unequips melee weapon. When item is unequiped, ``null`` is returned instead.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who equips melee weapon.
|
||||
* **instance**: str|None - the item instance from Daedalus scripts.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerEquipRangedWeapon'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player equips or unequips ranged weapon. When item is unequiped, ``null`` is returned instead.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who equips ranged weapon.
|
||||
* **instance**: str|None - the item instance from Daedalus scripts.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerEquipRing'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player equips or unequips ring. When item is unequiped, ``null`` item id is returned instead.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who equips a ring.
|
||||
* **handId**: int - the hand id that the player is putting the ring on.
|
||||
* **instance**: str|None - the item instance from Daedalus scripts.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerEquipShield'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player equips or unequips shield. When item is unequiped, ``null`` is returned instead.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who equips a shield.
|
||||
* **instance**: str|None - the item instance from Daedalus scripts.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerEquipSpell'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player equips or unequips scroll or rune. When item is unequiped, ``null`` is returned instead.
|
||||
## Parameters:
|
||||
* **playerid**: the id of the player who equips a spell.
|
||||
* **slotId**: int - the slot id that the player puts the spell on in range <0, 6>.
|
||||
* **instance**: str|None - the item instance from Daedalus scripts.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerJoin'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when a player successfully joined the server.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who joined the server.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerMessage'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when a player types the message on the chat.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who typed the message.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerMobInteract'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player interacts with any kind of mob object in the world. In Gothic, mobs are special vobs on the map, that hero can interact with. For example bed, door, chest etc.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who interacts with mob.
|
||||
* **from**: int - represents previous state of mob. If value is ``1``, then mob was used, in any other case value is ``0``.
|
||||
* **to**: int - represents current state of mob. If value is ``1``, then mob is used, in any other case value is ``0``.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerRespawn'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when a player respawns after death.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who respawned after death.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerShoot'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player shoot using ranged weapon.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who just shot.
|
||||
* **munition**: str|None - the item instance from Daedalus scripts.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerSpellCast'], priority: int = 9999) -> None:
|
||||
'''
|
||||
!!! note
|
||||
Right now transformation and summon spells are not supported, despite this event will be triggered for them. Cancelling this event willl prevent this action to be synced to other players.
|
||||
This event is triggered when player is casting some spell.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who casts the spell.
|
||||
* **munition**: str|None - the item instance from Daedalus scripts.
|
||||
* **spellLevel**: int - the level of charged spell
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerSpellSetup'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player prepares the spell.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who prepares the spell.
|
||||
* **munition**: str|None - the item instance from Daedalus scripts.
|
||||
'''
|
||||
...
|
||||
|
||||
# TODO: Отмена ивента
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerTakeItem'], priority: int = 9999) -> None:
|
||||
'''
|
||||
!!! note
|
||||
Even if this event is triggered it doesn't mean, that player will get item to his inventory. It only means, that the player tried to get the item from the ground. Server is the last decide if the item can be taken from the ground. Canceling this event will prevent the item to be taken from the ground.
|
||||
This event is triggered when player takes an item from the ground.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who tries to take the ground item.
|
||||
* **itemGround**: ItemGround - the ground item object which player tried to to take.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerTeleport'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player gets teleported by the game to the specified vob.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player who gets teleported by the game.
|
||||
* **vobName**: str - represents the name of the vob that player gets teleported to.
|
||||
'''
|
||||
...
|
||||
|
||||
@overload
|
||||
def event(event_name: Literal['onPlayerToggleFaceAni'], priority: int = 9999) -> None:
|
||||
'''
|
||||
This event is triggered when player face animation is toggled (played or stopped), due to eating or other activities.
|
||||
## Parameters:
|
||||
* **playerid**: int - the id of the player which toggled face animation.
|
||||
* **aniName**: str - the face animation name.
|
||||
* **toggle**: bool - ``True`` when player is started playing face animation, otherwise ``False``.
|
||||
'''
|
||||
...
|
||||
|
||||
def event(event_name: str, priority: int = 9999) -> None:
|
||||
def inlineEvt(func):
|
||||
if event_name not in eventList:
|
||||
return None
|
||||
|
||||
@wraps(func)
|
||||
def wrapper(*args, **kwargs):
|
||||
return func(*args, **kwargs)
|
||||
|
||||
eventList[event_name].append({'function': wrapper, 'priority': priority})
|
||||
eventList[event_name].sort(key = lambda x: x['priority'])
|
||||
return wrapper
|
||||
return inlineEvt
|
||||
|
||||
def removeEventHandler(name : str, func : object):
|
||||
"""
|
||||
This function will unbind function from specified event.
|
||||
Original: [removeEventHandler](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/event/removeEventHandler/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
def removeEventHandler(name : str, func : object)
|
||||
```
|
||||
|
||||
## Parameters
|
||||
* `str` **name**: the name of the event
|
||||
* `object` **func**: the reference to a function which is currently bound to specified event.
|
||||
|
||||
## Usage
|
||||
```python
|
||||
import g2o
|
||||
|
||||
@g2o.event('onTime')
|
||||
def onTimeEvt(**kwargs):
|
||||
print('Calling only once')
|
||||
g2o.removeEventHandler('onTime', onTimeEvt)
|
||||
```
|
||||
"""
|
||||
if not name in eventList:
|
||||
pass
|
||||
|
||||
for index, item in enumerate(eventList[name]):
|
||||
if item['function'] == func:
|
||||
del eventList[name][index]
|
||||
|
||||
def toggleEvent(name : str, toggle : bool):
|
||||
'''
|
||||
!!! note
|
||||
By default every event is toggled `on` (enabled).
|
||||
|
||||
This function will toggle event (enable or disable it globally). By toggling event off, you can completely disable certain event from calling it's handlers.
|
||||
Original: [toggleEvent](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/event/toggleEvent/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
def toggleEvent(name : str, toggle : bool)
|
||||
```
|
||||
|
||||
## Parameters
|
||||
* `str` **name**: the name of the event
|
||||
* `bool` **toggle**: `false` if you want to disable the event, otherwise true.
|
||||
|
||||
## Usage
|
||||
```python
|
||||
import g2o
|
||||
|
||||
@g2o.event('onTime')
|
||||
def onTimeEvt(**kwargs):
|
||||
print('Calling only once')
|
||||
g2o.toggleEvent('onTime', false)
|
||||
```
|
||||
'''
|
||||
if not toggle and name not in disabledEventList:
|
||||
disabledEventList.append(name)
|
||||
elif toggle and name in disabledEventList:
|
||||
disabledEventList.remove(name)
|
||||
|
||||
def removeEvent(name : str):
|
||||
'''
|
||||
!!! warning
|
||||
Removing an event also cause all event handlers to unregister.
|
||||
This function will unregister an event with specified name.
|
||||
Original: [removeEvent](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/event/removeEvent/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
def removeEvent(name : str)
|
||||
```
|
||||
|
||||
## Parameters
|
||||
* `str` **name**: the name of the event
|
||||
|
||||
## Usage
|
||||
```python
|
||||
import g2o
|
||||
|
||||
@g2o.event('onTime')
|
||||
def onTimeEvt(**kwargs):
|
||||
print('Calling only once')
|
||||
g2o.removeEvent('onTime')
|
||||
```
|
||||
'''
|
||||
if name in eventList:
|
||||
eventList.pop(name)
|
||||
|
||||
## registering default events
|
||||
|
||||
addEvent('onInit')
|
||||
addEvent('onExit')
|
||||
addEvent('onTick')
|
||||
addEvent('onTime')
|
||||
addEvent('onBan')
|
||||
addEvent('onUnban')
|
||||
|
||||
addEvent('onPlayerChangeColor')
|
||||
addEvent('onPlayerChangeFocus')
|
||||
addEvent('onPlayerChangeHealth')
|
||||
addEvent('onPlayerChangeMana')
|
||||
addEvent('onPlayerChangeMaxHealth')
|
||||
addEvent('onPlayerChangeMaxMana')
|
||||
addEvent('onPlayerChangeWeaponMode')
|
||||
addEvent('onPlayerChangeWorld')
|
||||
|
||||
addEvent('onPlayerCommand')
|
||||
addEvent('onPlayerDamage')
|
||||
addEvent('onPlayerDead')
|
||||
addEvent('onPlayerDisconnect')
|
||||
addEvent('onPlayerDropItem')
|
||||
addEvent('onPlayerEnterWorld')
|
||||
addEvent('onPlayerJoin')
|
||||
addEvent('onPlayerMessage')
|
||||
addEvent('onPlayerMobInteract')
|
||||
addEvent('onPlayerRespawn')
|
||||
addEvent('onPlayerShoot')
|
||||
addEvent('onPlayerSpellCast')
|
||||
addEvent('onPlayerSpellSetup')
|
||||
addEvent('onPlayerTakeItem')
|
||||
addEvent('onPlayerTeleport')
|
||||
addEvent('onPlayerToggleFaceAni')
|
||||
|
||||
addEvent('onPlayerEquipAmulet')
|
||||
addEvent('onPlayerEquipArmor')
|
||||
addEvent('onPlayerEquipBelt')
|
||||
addEvent('onPlayerEquipHandItem')
|
||||
addEvent('onPlayerEquipHelmet')
|
||||
addEvent('onPlayerEquipMeleeWeapon')
|
||||
addEvent('onPlayerEquipRangedWeapon')
|
||||
addEvent('onPlayerEquipRing')
|
||||
addEvent('onPlayerEquipShield')
|
||||
addEvent('onPlayerEquipSpell')
|
||||
|
||||
addEvent('onPacket')
|
||||
|
||||
addEvent('onPlayerUseCheat')
|
||||
|
||||
addEvent('onNpcActionFinished')
|
||||
addEvent('onNpcActionSent')
|
||||
addEvent('onNpcChangeHostPlayer')
|
||||
addEvent('onNpcCreated')
|
||||
addEvent('onNpcDestroyed')
|
||||
|
||||
addEvent('onWebsocketConnect')
|
||||
addEvent('onWebsocketDisconnect')
|
||||
312
src/pyg2o/functions/game.py
Normal file
312
src/pyg2o/functions/game.py
Normal file
@@ -0,0 +1,312 @@
|
||||
<<<<<<< HEAD:python/g2o/functions/game.py
|
||||
import sqg2o
|
||||
from g2o.exception import handle_exception
|
||||
=======
|
||||
from ..server import PythonWebsocketServer
|
||||
from ..call_repr import get_call_repr
|
||||
>>>>>>> dev:src/pyg2o/functions/game.py
|
||||
|
||||
async def getHostname() -> str:
|
||||
"""
|
||||
This function will get the hostname of the server.
|
||||
Original: [getHostname](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/game/getHostname/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getHostname() -> str
|
||||
```
|
||||
## Returns
|
||||
`str`: Server hostname.
|
||||
|
||||
## Usage
|
||||
```python
|
||||
import g2o
|
||||
|
||||
@g2o.event('onInit')
|
||||
def evtInit(**kwargs):
|
||||
print('Server hostname:', g2o.getHostname())
|
||||
```
|
||||
"""
|
||||
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
|
||||
|
||||
async def getMaxSlots() -> int:
|
||||
"""
|
||||
This function will get the max number of slots available on the server.
|
||||
Original: [getMaxSlots](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/game/getMaxSlots/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getMaxSlots() -> int
|
||||
```
|
||||
## Returns
|
||||
`int`: Max slots number on the server.
|
||||
|
||||
## Usage
|
||||
```python
|
||||
import g2o
|
||||
|
||||
@g2o.event('onInit')
|
||||
def evtInit(**kwargs):
|
||||
print('Server max slots:', g2o.getMaxSlots())
|
||||
```
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def getPlayersCount() -> int:
|
||||
"""
|
||||
This function will get the max number of slots available on the server.
|
||||
Original: [getPlayersCount](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/game/getPlayersCount/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getPlayersCount() -> int
|
||||
```
|
||||
## Returns
|
||||
`int`: Number of players on the server.
|
||||
|
||||
## Usage
|
||||
```python
|
||||
import g2o
|
||||
|
||||
@g2o.event('onInit')
|
||||
def evtInit(**kwargs):
|
||||
print('Players online:', g2o.getPlayersCount())
|
||||
```
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def exit(exitCode : int = 0):
|
||||
"""
|
||||
This function will close the server with specified exit code.
|
||||
Original: [exit](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/game/exit/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def exit(exitCode : int = 0)
|
||||
```
|
||||
## Parameters
|
||||
* `int` **exitCode**: exit status for g2o server.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def getDayLength() -> float:
|
||||
"""
|
||||
The function is used to get the day length in miliseconds.
|
||||
Original: [getDayLength](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/game/getDayLength/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getDayLength() -> float
|
||||
```
|
||||
## Returns
|
||||
`float`: the current day length in miliseconds.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def getServerDescription() -> str:
|
||||
"""
|
||||
This function will get the description of the server.
|
||||
Original: [getServerDescription](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/game/getServerDescription/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getServerDescription() -> str
|
||||
```
|
||||
## Returns
|
||||
`str`: Server description.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def getServerWorld() -> str:
|
||||
"""
|
||||
The function is used to get the path of the default world on the server.
|
||||
Original: [getServerWorld](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/game/getServerWorld/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getServerWorld() -> str
|
||||
```
|
||||
## Returns
|
||||
`str`: The world path name.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def getTime() -> dict:
|
||||
"""
|
||||
The function is used to get the path of the default world on the server.
|
||||
Original: [getTime](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/game/getTime/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getTime() -> dict
|
||||
```
|
||||
## Returns
|
||||
`dict {day, hour, min}`: The current time in the game.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def serverLog(text : str):
|
||||
"""
|
||||
This function will log the text into server.log file.
|
||||
Original: [serverLog](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/game/serverLog/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def serverLog(text : str)
|
||||
```
|
||||
## Parameters
|
||||
`str` **text**: the text message that you want to append to server.log file.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def setDayLength(miliseconds : float):
|
||||
"""
|
||||
!!! note
|
||||
Day length can't be smaller than 10 000 miliseconds.
|
||||
|
||||
This function will set the day length in miliseconds.
|
||||
Original: [setDayLength](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/game/setDayLength/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def setDayLength(miliseconds : float)
|
||||
```
|
||||
## Parameters
|
||||
`float` **miliseconds**: day length in miliseconds.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def setServerDescription(description : str):
|
||||
"""
|
||||
This function will set the description of the server.
|
||||
Original: [setServerDescription](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/game/setServerDescription/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def setServerDescription(description : str)
|
||||
```
|
||||
## Parameters
|
||||
`str` **description**: the server description.
|
||||
## Returns
|
||||
`bool`: `true` if server description was set successfully, otherwise `false`.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def setServerWorld(world : str):
|
||||
"""
|
||||
!!! note
|
||||
The server world limit is set to 32 characters.
|
||||
|
||||
!!! note
|
||||
If the target world path is written with backslashes instead of normal slashes, you need to escape it with another backslashes e.g. "NEWWORLD\\NEWWORLD.ZEN".
|
||||
|
||||
This function will change the default world to which players will enter after joining.
|
||||
Original: [setServerWorld](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/game/setServerWorld/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def setServerWorld(world : str)
|
||||
```
|
||||
## Parameters
|
||||
`str` **world**: the path to the target world.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
<<<<<<< HEAD:python/g2o/functions/game.py
|
||||
@handle_exception
|
||||
def setTime(hour : int = None, mins : int = None, day : int = None):
|
||||
=======
|
||||
|
||||
async def setTime(hour : int, min : int, day : int = 0):
|
||||
>>>>>>> dev:src/pyg2o/functions/game.py
|
||||
"""
|
||||
!!! note
|
||||
This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
|
||||
This function will set the current time in the game to the given time, for all the players.
|
||||
Original: [setTime](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/game/setTime/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
<<<<<<< HEAD:python/g2o/functions/game.py
|
||||
def setTime(hour : int = None, mins : int = None, day : int = None)
|
||||
=======
|
||||
async def setTime(hour : int, min : int, day : int = 0)
|
||||
>>>>>>> dev:src/pyg2o/functions/game.py
|
||||
```
|
||||
## Parameters
|
||||
`int` **hour**: the hour of new time (in the range between 0-23) or subtract value from hour (hour < 0).
|
||||
`int` **mins**: the minute of new time (in the range between 0-59) or subtract value from mins (mins < 0).
|
||||
`int` **day**: the day of new time or subtract value from day (day < 0).
|
||||
"""
|
||||
<<<<<<< HEAD:python/g2o/functions/game.py
|
||||
current_time = getTime()
|
||||
|
||||
# Check for provided arguments
|
||||
hour = current_time['hour'] if hour is None else hour
|
||||
mins = current_time['min'] if mins is None else mins
|
||||
day = current_time['day'] if day is None else day
|
||||
|
||||
# Check for negative arguments
|
||||
hour = current_time['hour'] + hour if hour < 0 else hour
|
||||
mins = current_time['min'] + mins if mins < 0 else mins
|
||||
day = current_time['day'] + day if day < 0 else day
|
||||
|
||||
return sqg2o.setTime(hour, mins, day)
|
||||
=======
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
>>>>>>> dev:src/pyg2o/functions/game.py
|
||||
149
src/pyg2o/functions/math.py
Normal file
149
src/pyg2o/functions/math.py
Normal file
@@ -0,0 +1,149 @@
|
||||
<<<<<<< HEAD:python/g2o/functions/math.py
|
||||
import sqg2o
|
||||
from g2o.exception import handle_exception
|
||||
|
||||
@handle_exception
|
||||
def getDistance2d(
|
||||
x1: float = 0,
|
||||
y1: float = 0,
|
||||
x2: float = 0,
|
||||
y2 : float = 0,
|
||||
first: dict[str, float] = None,
|
||||
second: dict[str, float] = None
|
||||
) -> float:
|
||||
=======
|
||||
from ..server import PythonWebsocketServer
|
||||
from ..call_repr import get_call_repr
|
||||
|
||||
async def getDistance2d(x1 : float, y1: float, x2 : float, y2 : float) -> float:
|
||||
>>>>>>> dev:src/pyg2o/functions/math.py
|
||||
"""
|
||||
!!! note
|
||||
This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
|
||||
This function will get the 2d distance between two points.
|
||||
Original: [getDistance2d](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/math/getDistance2d/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getDistance2d(x1 : float, y1: float, x2 : float, y2 : float) -> float
|
||||
```
|
||||
|
||||
## Parameters
|
||||
* `float` **x1**: the position on X axis of the first point.
|
||||
* `float` **y1**: the position on Y axis of the first point.
|
||||
* `float` **x2**: the position on X axis of the second point.
|
||||
* `float` **y2**: the position on Y axis of the second point.
|
||||
**OR**
|
||||
* `dict[str, float]` **first**: the poistion on XY axis of the first point.
|
||||
* `dict[str, float]` **second**: the position of XY axis of the second point.
|
||||
## Returns
|
||||
`float`: Returns the calculated 2d distance between two points as floating point number.
|
||||
"""
|
||||
<<<<<<< HEAD:python/g2o/functions/math.py
|
||||
if first is not None and second is not None:
|
||||
return sqg2o.getDistance2d(first['x'], first['y'], second['x'], second['y'])
|
||||
else:
|
||||
return sqg2o.getDistance2d(x1, y1, x2, y2)
|
||||
|
||||
@handle_exception
|
||||
def getDistance3d(
|
||||
x1 : float = 0,
|
||||
y1: float = 0,
|
||||
z1 : float = 0,
|
||||
x2 : float = 0,
|
||||
y2 : float = 0,
|
||||
z2 : float = 0,
|
||||
first: dict[str, float] = None,
|
||||
second: dict[str, float] = None
|
||||
) -> float:
|
||||
=======
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def getDistance3d(x1 : float, y1: float, z1 : float, x2 : float, y2 : float, z2 : float) -> float:
|
||||
>>>>>>> dev:src/pyg2o/functions/math.py
|
||||
"""
|
||||
!!! note
|
||||
This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
|
||||
This function will get the 3d distance between two points.
|
||||
Original: [getDistance3d](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/math/getDistance3d/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getDistance3d(x1 : float, y1: float, z1 : float, x2 : float, y2 : float, z2 : float) -> float
|
||||
```
|
||||
|
||||
## Parameters
|
||||
* `float` **x1**: the position on X axis of the first point.
|
||||
* `float` **y1**: the position on Y axis of the first point.
|
||||
* `float` **z1**: the position on Z axis of the first point.
|
||||
* `float` **x2**: the position on X axis of the second point.
|
||||
* `float` **y2**: the position on Y axis of the second point.
|
||||
* `float` **z2**: the position on Z axis of the second point.
|
||||
**OR**
|
||||
* `dict[str, float]` **first**: the position on XYZ axis of the first point.
|
||||
* `dict[str, float]` **second**: the position on XYZ axic of the second point.
|
||||
## Returns
|
||||
`float`: Returns the calculated 3d distance between two points as floating point number.
|
||||
"""
|
||||
<<<<<<< HEAD:python/g2o/functions/math.py
|
||||
if first is not None and second is not None:
|
||||
return sqg2o.getDistance3d(first['x'], first['y'], first['z'], second['x'], second['y'], second['z'])
|
||||
else:
|
||||
return sqg2o.getDistance3d(x1, y1, z1, x2, y2, z2)
|
||||
|
||||
@handle_exception
|
||||
def getVectorAngle(
|
||||
x1: float = 0,
|
||||
y1: float = 0,
|
||||
x2: float = 0,
|
||||
y2 : float = 0,
|
||||
first: dict[str, float] = None,
|
||||
second: dict[str, float] = None
|
||||
) -> float:
|
||||
=======
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def getVectorAngle(x1 : float, y1: float, x2 : float, y2 : float) -> float:
|
||||
>>>>>>> dev:src/pyg2o/functions/math.py
|
||||
"""
|
||||
!!! note
|
||||
This functions supports ``pass_exception: bool`` optional argument for manual handling exceptions.
|
||||
This function will get angle on Y axis directed towards the second point.
|
||||
Original: [getVectorAngle](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/math/getVectorAngle/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getVectorAngle(x1 : float, y1: float, x2 : float, y2 : float) -> float
|
||||
```
|
||||
|
||||
## Parameters
|
||||
* `float` **x1**: the position on X axis of the first point.
|
||||
* `float` **y1**: the position on Y axis of the first point.
|
||||
* `float` **x2**: the position on X axis of the second point.
|
||||
* `float` **y2**: the position on Y axis of the second point.
|
||||
**OR**
|
||||
* `dict[str, float]` **first**: the poistion on XY axis of the first point.
|
||||
* `dict[str, float]` **second**: the position of XY axis of the second point.
|
||||
## Returns
|
||||
`float`: Returns the angle on Y axis directed towards the second point.
|
||||
"""
|
||||
<<<<<<< HEAD:python/g2o/functions/math.py
|
||||
if first is not None and second is not None:
|
||||
return sqg2o.getVectorAngle(first['x'], first['y'], second['x'], second['y'])
|
||||
else:
|
||||
return sqg2o.getVectorAngle(x1, y1, x2, y2)
|
||||
=======
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
>>>>>>> dev:src/pyg2o/functions/math.py
|
||||
308
src/pyg2o/functions/npc.py
Normal file
308
src/pyg2o/functions/npc.py
Normal file
@@ -0,0 +1,308 @@
|
||||
from ..server import PythonWebsocketServer
|
||||
from ..call_repr import get_call_repr
|
||||
|
||||
async def clearNpcActions(npc_id : int):
|
||||
"""
|
||||
This function clears remote NPC actions queue. Remote NPCs uses actions queue to execute thier tasks.
|
||||
Original: [clearNpcActions](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/clearNpcActions/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def clearNpcActions(npc_id : int)
|
||||
```
|
||||
## Parameters
|
||||
`int` **npc_id**: the npc identifier.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def createNpc(name : str, instance : str = 'PC_HERO') -> int:
|
||||
"""
|
||||
!!! note
|
||||
By default npcs won't be added to world. In order to do that, you have to call [spawnPlayer](../player/spawnPlayer.md).
|
||||
!!! note
|
||||
Remote NPC id will always begins from max slots value.
|
||||
This function creates remote NPC.
|
||||
Original: [createNpc](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/createNpc/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def createNpc(name : str, instance : str = 'PC_HERO') -> int
|
||||
```
|
||||
## Parameters
|
||||
`str` **name**: the displayed name of the npc.
|
||||
`str` **instance**: the instance name of for the npc.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def destroyNpc(npc_id : int) -> bool:
|
||||
"""
|
||||
This function destroys remote NPC.
|
||||
Original: [destroyNpc](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/destroyNpc/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def destroyNpc(npc_id : int) -> bool
|
||||
```
|
||||
## Parameters
|
||||
`int` **npc_id**: the identifier of npc.
|
||||
## Returns
|
||||
`bool`: `true` when npc was successfully destroyed, otherwise false`.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def getNpcAction(npc_id : int, index : int) -> dict:
|
||||
"""
|
||||
This function gets information about element on specified index in NPC action queue.
|
||||
Original: [getNpcAction](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/getNpcAction/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getNpcAction(npc_id : int, index : int) -> dict
|
||||
```
|
||||
## Parameters
|
||||
`int` **npc_id**: the identifier of npc.
|
||||
`int` **index**: the index of element in the queue.
|
||||
## Returns
|
||||
`dict {type, id, status}`: The table containing information about selected element.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def getNpcActions(npc_id : int) -> list:
|
||||
"""
|
||||
This function gets informations about elements in NPC action queue.
|
||||
Original: [getNpcActions](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/getNpcActions/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getNpcActions(npc_id : int) -> list
|
||||
```
|
||||
## Parameters
|
||||
`int` **npc_id**: the identifier of npc.
|
||||
## Returns
|
||||
`list [{type, id}]`: The array containing information about queue elements.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def getNpcActionsCount(npc_id : int) -> int:
|
||||
"""
|
||||
This function gets elements count in NPC action queue.
|
||||
Original: [getNpcActionsCount](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/getNpcActionsCount/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getNpcActionsCount(npc_id : int) -> int
|
||||
```
|
||||
## Parameters
|
||||
`int` **npc_id**: the identifier of npc.
|
||||
## Returns
|
||||
`int`: The count of elements inside queue, otherwise `-1`.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def getNpcHostPlayer(npc_id : int) -> int:
|
||||
"""
|
||||
This function gets NPC host player id.
|
||||
Original: [getNpcHostPlayer](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/getNpcHostPlayer/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getNpcHostPlayer(npc_id : int) -> int
|
||||
```
|
||||
## Parameters
|
||||
`int` **npc_id**: the identifier of npc.
|
||||
## Returns
|
||||
`int`: the host player identifier. If there is no host player `-1` is returned instead.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def getNpcLastActionId(npc_id : int) -> int:
|
||||
"""
|
||||
This function gets last action identifier, that was enqued to the NPC action queue. Every action in queue has associated unique id, by which can be identified.
|
||||
Original: [getNpcLastActionId](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/getNpcLastActionId/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getNpcLastActionId(npc_id : int) -> int
|
||||
```
|
||||
## Parameters
|
||||
`int` **npc_id**: the identifier of npc.
|
||||
## Returns
|
||||
`int`: The last finished action identifier, otherwise `-1`.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def isNpc(npc_id : int) -> bool:
|
||||
"""
|
||||
This function checks whether id related to given object is remote NPC.
|
||||
Original: [isNpc](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/isNpc/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def isNpc(npc_id : int) -> bool
|
||||
```
|
||||
## Parameters
|
||||
`int` **npc_id**: the identifier of npc.
|
||||
## Returns
|
||||
`bool`: `true` when object is NPC, otherwise `false`.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def isNpcActionFinished(npc_id : int, action_id : int) -> bool:
|
||||
"""
|
||||
This function checks whether specified NPC action was finished.
|
||||
Original: [isNpcActionFinished](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/isNpcActionFinished/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def isNpcActionFinished(npc_id : int, action_id : int) -> bool
|
||||
```
|
||||
## Parameters
|
||||
`int` **npc_id**: the identifier of npc.
|
||||
`int` **action_id**: the unique action identifier.
|
||||
## Returns
|
||||
`bool`: `true` if specified action identifier was already finished, otherwise `false`.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def npcAttackMelee(attacker_id : int, enemy_id : int, attack_type : int, combo : int):
|
||||
"""
|
||||
!!! note
|
||||
Combo is internal Gothic value. Its behaviour can be sometimes undefined. For example -1 value doesn't work for not humanoid NPCs.
|
||||
|
||||
This function enqueues attack melee action to the remote NPC action queue.
|
||||
Original: [npcAttackMelee](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/npcAttackMelee/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def npcAttackMelee(attacker_id : int, enemy_id : int, attack_type : int, combo : int)
|
||||
```
|
||||
## Parameters
|
||||
`int` **attacker_id**: the remote npc id.
|
||||
`int` **enemy_id**: the remote npc or player id.
|
||||
`int` **attack_type**: the type of attack.
|
||||
`int` **combol**: the combo sequence. For `-1` execute next command immediately.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def npcAttackRanged(attacker_id : int, enemy_id : int):
|
||||
"""
|
||||
This function enqueues attack ranged action to the remote NPC action queue.
|
||||
Original: [npcAttackRanged](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/npcAttackRanged/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def npcAttackRanged(attacker_id : int, enemy_id : int)
|
||||
```
|
||||
## Parameters
|
||||
`int` **attacker_id**: the remote npc id.
|
||||
`int` **enemy_id**: the remote npc or player id.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def npcSpellCast(attacker_id : int, enemy_id : int):
|
||||
"""
|
||||
This function enqueues spell cast action to the remote NPC action queue.
|
||||
Original: [npcSpellCast](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/npcSpellCast/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def npcSpellCast(attacker_id : int, enemy_id : int)
|
||||
```
|
||||
## Parameters
|
||||
`int` **attacker_id**: the remote npc id.
|
||||
`int` **enemy_id**: the remote npc or player id.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def npcUseClosestMob(npc_id : int, sceme : str, target_state : int):
|
||||
"""
|
||||
This function enqueues use closest mob action to the remote NPC action queue.
|
||||
Original: [npcUseClosestMob](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/npcUseClosestMob/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def npcUseClosestMob(npc_id : int, sceme : str, target_state : int)
|
||||
```
|
||||
## Parameters
|
||||
`int` **npc_id**: the npc identifier.
|
||||
`str` **sceme**: the animation sceme name, e.g: `"BENCH"` when you want to interact with bench.
|
||||
`int` **target_state**: the target state, use `1` if you want to start interaction and `-1` to end it.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def setNpcHostPlayer(npc_id : int, host_id : int) -> bool:
|
||||
"""
|
||||
This function sets new NPC host player.
|
||||
Original: [setNpcHostPlayer](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/npc/setNpcHostPlayer/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def setNpcHostPlayer(npc_id : int, host_id : int) -> bool
|
||||
```
|
||||
## Parameters
|
||||
`int` **npc_id**: the npc identifier.
|
||||
`int` **host_id**: the player host identifier.
|
||||
## Returns
|
||||
`bool`: `true` if host was successfully changed, otherwise `false`.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
2146
src/pyg2o/functions/player.py
Normal file
2146
src/pyg2o/functions/player.py
Normal file
File diff suppressed because it is too large
Load Diff
65
src/pyg2o/functions/streamer.py
Normal file
65
src/pyg2o/functions/streamer.py
Normal file
@@ -0,0 +1,65 @@
|
||||
from ..server import PythonWebsocketServer
|
||||
from ..call_repr import get_call_repr
|
||||
|
||||
async def findNearbyPlayers(position : dict, radius : int, world : str, virtual_world : int = 0) -> list:
|
||||
"""
|
||||
This function will search for nearest players, that matches given query arguments.
|
||||
Original: [findNearbyPlayers](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/streamer/findNearbyPlayers/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def findNearbyPlayers(position : dict, radius : int, world : str, virtual_world : int = 0) -> list
|
||||
```
|
||||
## Parameters
|
||||
`dict {x, y, z}` **position**: the centroid position.
|
||||
`int` **radius**: the maximum radius to search from centroid.
|
||||
`str` **world**: the world used to find players.
|
||||
`int` **virtual_world**: the virtual world used to find players.
|
||||
## Returns
|
||||
`list [int]`: ids of nearby players.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def getSpawnedPlayersForPlayer(id : int) -> list:
|
||||
"""
|
||||
This function is used to retrieve currently spawned players for given player.
|
||||
Original: [getSpawnedPlayersForPlayer](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/streamer/getSpawnedPlayersForPlayer/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getSpawnedPlayersForPlayer(id : int) -> list
|
||||
```
|
||||
## Parameters
|
||||
`int` **id**: the player id.
|
||||
## Returns
|
||||
`list [int]`: ids of spawned players.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def getStreamedPlayersByPlayer(id : int) -> list:
|
||||
"""
|
||||
This function is used to retrieve currently streamed players by given player. More details: Streamed players are basically clients, that has spawned given player in their game. Please notice, that player can be spawned only one way. Which means that there are situation were player 1 is spawned for player 2, but not the other way arount. Simple examples: - Invisible players cannot be seen, but they can see everyone nearby. - Flying around world using camera.
|
||||
Original: [getStreamedPlayersByPlayer](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/streamer/getStreamedPlayersByPlayer/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getStreamedPlayersByPlayer(id : int) -> list
|
||||
```
|
||||
## Parameters
|
||||
`int` **id**: the player id.
|
||||
## Returns
|
||||
`list [int]`: ids of streamed players.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
46
src/pyg2o/functions/waypoint.py
Normal file
46
src/pyg2o/functions/waypoint.py
Normal file
@@ -0,0 +1,46 @@
|
||||
from ..server import PythonWebsocketServer
|
||||
from ..call_repr import get_call_repr
|
||||
|
||||
async def getNearestWaypoint(world : str, x : int, y : int, z : int) -> dict:
|
||||
"""
|
||||
This function is used to retrieve the information about nearest waypoint from the specified position.
|
||||
Original: [getNearestWaypoint](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/waypoint/getNearestWaypoint/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getNearestWaypoint(world : str, x : int, y : int, z : int) -> dict
|
||||
```
|
||||
## Parameters
|
||||
`str` **world**: the world name in which the waypoint exists.
|
||||
`int` **x**: the position in the world on the x axis.
|
||||
`int` **y**: the position in the world on the y axis.
|
||||
`int` **z**: the position in the world on the z axis.
|
||||
## Returns
|
||||
`dict {name, x, y, z}`: Waypoint information.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
|
||||
async def getWaypoint(world : str, name : str) -> dict:
|
||||
"""
|
||||
This function is used to retrieve the position of specified waypoint.
|
||||
Original: [getWaypoint](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-functions/waypoint/getWaypoint/)
|
||||
|
||||
## Declaration
|
||||
```python
|
||||
async def getWaypoint(world : str, name : str) -> dict
|
||||
```
|
||||
## Parameters
|
||||
`str` **world**: the world name in which the waypoint exists.
|
||||
`str` **name**: the name of the waypoint.
|
||||
## Returns
|
||||
`dict {x, y, z}`: The position of waypoint.
|
||||
"""
|
||||
data = f'return {get_call_repr()}'
|
||||
|
||||
server = await PythonWebsocketServer.get_server()
|
||||
result = await server.make_request(data)
|
||||
return result
|
||||
14
src/pyg2o/serialize.py
Normal file
14
src/pyg2o/serialize.py
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
def _deserialize(className, data):
|
||||
from .classes.damage import DamageDescription
|
||||
from .classes.items import ItemGround
|
||||
|
||||
className = className[4:]
|
||||
new_cls = None
|
||||
if className == 'DamageDescription':
|
||||
new_cls = DamageDescription()
|
||||
elif className == 'ItemGround':
|
||||
new_cls = ItemGround()
|
||||
|
||||
new_cls._initialize(**data)
|
||||
return new_cls
|
||||
126
src/pyg2o/server.py
Normal file
126
src/pyg2o/server.py
Normal file
@@ -0,0 +1,126 @@
|
||||
import websockets
|
||||
import asyncio
|
||||
import logging
|
||||
import json
|
||||
import uuid
|
||||
from typing import Optional
|
||||
from .constants import Constant
|
||||
from .functions.event import callEvent
|
||||
from .serialize import _deserialize
|
||||
|
||||
class PythonWebsocketServer:
|
||||
|
||||
_current_server = None
|
||||
|
||||
def __init__(self, host: str, port: int, whitelist: list[str], ping_interval: int = 30, silent: bool = False):
|
||||
self.host: str = host
|
||||
self.port: int = port
|
||||
self.ping_interval: int = ping_interval
|
||||
self.whitelist = whitelist
|
||||
self.silent = silent
|
||||
|
||||
self.requests_list: dict[str, asyncio.Future] = dict()
|
||||
self._stop_event: asyncio.Event = asyncio.Event()
|
||||
self.connected_socket: Optional[websockets.ClientConnection] = None
|
||||
|
||||
@classmethod
|
||||
async def get_server(cls):
|
||||
return cls._current_server
|
||||
|
||||
async def start(self):
|
||||
async with websockets.serve(
|
||||
self.handle_connection,
|
||||
host=self.host,
|
||||
port=self.port,
|
||||
ping_interval=self.ping_interval,
|
||||
):
|
||||
logging.info(f'[PyG2O] Server is started at ws://{self.host}:{self.port}')
|
||||
PythonWebsocketServer._current_server = self
|
||||
await self._stop_event.wait()
|
||||
|
||||
async def stop(self):
|
||||
PythonWebsocketServer._current_server = None
|
||||
self.connected_socket = None
|
||||
self._stop_event.set()
|
||||
|
||||
async def make_request(self, data: str):
|
||||
if (self.connected_socket is None):
|
||||
return None
|
||||
|
||||
request_id = str(uuid.uuid4())
|
||||
self.requests_list[request_id] = asyncio.get_running_loop().create_future()
|
||||
request = {
|
||||
'uuid': request_id,
|
||||
'args': data,
|
||||
}
|
||||
request = json.dumps(request)
|
||||
|
||||
formatted_request = request.replace("'", '\\"')
|
||||
formatted_request = formatted_request.replace("False", 'false')
|
||||
formatted_request = formatted_request.replace("True", 'true')
|
||||
|
||||
await self.connected_socket.send(formatted_request)
|
||||
result = await asyncio.wait_for(
|
||||
self.requests_list[request_id],
|
||||
timeout=30
|
||||
)
|
||||
return result
|
||||
|
||||
|
||||
async def handle_connection(self, websocket: websockets.ClientConnection):
|
||||
|
||||
if (websocket.remote_address[0] not in self.whitelist or self.connected_socket is not None):
|
||||
await websocket.close(4000, 'Connection denied')
|
||||
return
|
||||
|
||||
self.connected_socket = websocket
|
||||
self.is_connected = websocket
|
||||
if (not self.silent):
|
||||
logging.info(f'Client connected: {websocket.remote_address}')
|
||||
|
||||
asyncio.create_task(callEvent('onWebsocketConnect', **{}))
|
||||
|
||||
try:
|
||||
async for message in websocket:
|
||||
|
||||
message_json = json.loads(message)
|
||||
|
||||
# Deserializing objects
|
||||
if ('args' in message_json):
|
||||
formatted_args = dict()
|
||||
for key, value in message_json['args'].items():
|
||||
if not key.startswith('obj_'):
|
||||
formatted_args[key] = value
|
||||
continue
|
||||
|
||||
formatted_args[value['name']] = _deserialize(key, value['data'])
|
||||
message_json['args'] = formatted_args
|
||||
|
||||
# Processing events
|
||||
if ('event' in message_json):
|
||||
asyncio.create_task(callEvent(message_json['event'], **formatted_args))
|
||||
continue
|
||||
|
||||
# Processing requests from Squirrel side
|
||||
if ('type' in message_json):
|
||||
Constant._update(message_json['args'])
|
||||
continue
|
||||
|
||||
# Processing made requests
|
||||
if (
|
||||
'uuid' in message_json and
|
||||
message_json['uuid'] in self.requests_list.keys()
|
||||
):
|
||||
self.requests_list[message_json['uuid']].set_result(next(iter(message_json['args'].values())))
|
||||
|
||||
|
||||
except json.JSONDecodeError as e:
|
||||
logging.exception(f'[PyG2O] JSON Exception: {e}')
|
||||
except Exception as e:
|
||||
logging.exception(f'[PyG2O] Exception: {e}')
|
||||
finally:
|
||||
if (not self.silent):
|
||||
logging.info('Client disconnected')
|
||||
self.is_connected = None
|
||||
self.connected_socket = None
|
||||
asyncio.create_task(callEvent('onWebsocketDisconnect', **{}))
|
||||
1
src/pyg2o/sqg2o/__init__.py
Normal file
1
src/pyg2o/sqg2o/__init__.py
Normal file
@@ -0,0 +1 @@
|
||||
# Have to be empty for C++ to fill it up
|
||||
1
src/pyg2o/sqg2oconst/__init__.py
Normal file
1
src/pyg2o/sqg2oconst/__init__.py
Normal file
@@ -0,0 +1 @@
|
||||
# Have to be empty for C++ to fill it up
|
||||
Reference in New Issue
Block a user