docs: Updated docs for 2.0.0 version

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2025-04-15 13:13:31 +03:00
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# `event` onPlayerShoot
This event is triggered when player shoot using ranged weapon.
Original: [onPlayerShoot](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerShoot/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who just shot.
* `str | null` **munition**: the item instance from Daedalus scripts.
## Usage
```python
import pyg2o as g2o
@g2o.event('onPlayerShoot')
async def onShoot(playerid, munition):
print(playerid, 'made a shot.')
```