docs: Updated docs for 2.0.0 version
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docs/defaultEvents/player/onPlayerEquipHandItem.md
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docs/defaultEvents/player/onPlayerEquipHandItem.md
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# `event` onPlayerEquipHandItem
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This event is triggered when game adds item to player hand, e.g: when player opens or consumes any item. When item is removed from hand, empty `str` is returned instead.
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Original: [onPlayerEquipHandItem](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerEquipHandItem/)
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## Parameters
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* `dict` **kwargs**:
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* `int` **playerid**: the id of the player who gets an item to his hand.
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* `int` **hand**: the id of the hand in which player holds item. For more information see [Hand](../../constants/hand.md).
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* `str` **instance**: the item instance from Daedalus scripts.
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## Usage
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```python
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import pyg2o as g2o
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@g2o.event('onPlayerEquipHandItem')
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async def onEquip(playerid, hand, instance):
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print(f'Player {playerid} equipped {instance}')
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```
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