docs: Updated docs for 2.0.0 version
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docs/defaultEvents/player/onPlayerDead.md
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docs/defaultEvents/player/onPlayerDead.md
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# `event` onPlayerDead
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This event is triggered when one player kills another player.
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Original: [onPlayerDead](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerDead/)
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## Parameters
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* `dict` **kwargs**:
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* `int` **playerid**: the id of the player who died.
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* `int` **killerid**: the id of the player who killed other player. If killerid is set to `-1`, it means that there was no killer.
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## Usage
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```python
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import pyg2o as g2o
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@g2o.event('onPlayerDead')
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async def onDead(playerid, killerid):
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print(playerid, 'killed by', killerid)
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```
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