docs: Updated docs for 2.0.0 version

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# `event` onPlayerDead
This event is triggered when one player kills another player.
Original: [onPlayerDead](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerDead/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who died.
* `int` **killerid**: the id of the player who killed other player. If killerid is set to `-1`, it means that there was no killer.
## Usage
```python
import pyg2o as g2o
@g2o.event('onPlayerDead')
async def onDead(playerid, killerid):
print(playerid, 'killed by', killerid)
```