docs: Updated docs for 2.0.0 version

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2025-04-15 13:13:31 +03:00
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# `event` onPlayerDamage
> [!TIP] This event can be cancelled
This event is triggered when player receives damage.
Original: [onPlayerDamage](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerDamage/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who died.
* `int` **killerid**: the id of the killer. If killerid is set to `-1`, it means that there was no killer. In this particular case damage source can be fall from a tall object or scripts.
* `DamageDescription` **description**: a structure containing damage information. For more information see [DamageDescription](../../classes/game/DamageDescription.md)
## Usage
```python
import pyg2o as g2o
@g2o.event('onPlayerDamage')
async def onDamage(playerid, killerid, description):
print(f'Ouch! Player {playerid} just received {description.damage} damage.')
```