docs: Updated docs for 2.0.0 version
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docs/defaultEvents/player/onPlayerDamage.md
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docs/defaultEvents/player/onPlayerDamage.md
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# `event` onPlayerDamage
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> [!TIP] This event can be cancelled
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This event is triggered when player receives damage.
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Original: [onPlayerDamage](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerDamage/)
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## Parameters
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* `dict` **kwargs**:
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* `int` **playerid**: the id of the player who died.
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* `int` **killerid**: the id of the killer. If killerid is set to `-1`, it means that there was no killer. In this particular case damage source can be fall from a tall object or scripts.
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* `DamageDescription` **description**: a structure containing damage information. For more information see [DamageDescription](../../classes/game/DamageDescription.md)
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## Usage
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```python
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import pyg2o as g2o
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@g2o.event('onPlayerDamage')
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async def onDamage(playerid, killerid, description):
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print(f'Ouch! Player {playerid} just received {description.damage} damage.')
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```
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