docs: Updated docs for 2.0.0 version

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2025-04-15 13:13:31 +03:00
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# `event` onNpcActionFinished
This event is triggered when NPC action was finished.
Original: [onNpcActionFinished](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/npc/onNpcActionFinished/)
## Parameters
* `dict` **kwargs**:
* `int` **npc_id**: the npc identifier.
* `int` **action_type**: the action type.
* `int` **action_id**: the unique action identifier.
* `bool` **result**: the result of finished action.
## Usage
```python
import pyg2o as g2o
@g2o.event('onNpcActionFinished')
async def onActionFinished(npc_id, action_type, action_id, result):
print(f'NPC {npc_id} finished action {action_type} with the result {result}.')
```