docs: Updated docs for 2.0.0 version

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AURUMVORXX
2025-04-15 13:13:31 +03:00
parent 988f901dc8
commit 7ff72c7887
347 changed files with 530 additions and 700 deletions

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# `event` onNpcActionFinished
This event is triggered when NPC action was finished.
Original: [onNpcActionFinished](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/npc/onNpcActionFinished/)
## Parameters
* `dict` **kwargs**:
* `int` **npc_id**: the npc identifier.
* `int` **action_type**: the action type.
* `int` **action_id**: the unique action identifier.
* `bool` **result**: the result of finished action.
## Usage
```python
import pyg2o as g2o
@g2o.event('onNpcActionFinished')
async def onActionFinished(npc_id, action_type, action_id, result):
print(f'NPC {npc_id} finished action {action_type} with the result {result}.')
```

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# `event` onNpcActionSent
This event is triggered when NPC host is changed. Every remote NPC is hosted by one of spawned players in order to get valid position of NPC.
Original: [onNpcActionSent](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/npc/onNpcActionSent/)
## Parameters
* `dict` **kwargs**:
* `int` **npc_id**: the npc identifier.
* `int` **current_id**: the action type.
* `int` **previous_id**: the unique action identifier.
## Usage
```python
import pyg2o as g2o
@g2o.event('onNpcActionSent')
async def onActionSent(npc_id, action_type, action_id):
print(f'NPC {npc_id} sent action {action_id}.')
```

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# `event` onNpcChangeHostPlayer
This event is triggered when server sends NPC action to streamed players.
Original: [onNpcChangeHostPlayer](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/npc/onNpcChangeHostPlayer/)
## Parameters
* `dict` **kwargs**:
* `int` **npc_id**: the id of the remote npc.
* `int` **current_id**: the id of the current host, can be -1 if there is no current host.
* `int` **previous_id**: the id of the previous host, can be -1 if there was no previous host.
## Usage
```python
import pyg2o as g2o
@g2o.event('onNpcChangeHostPlayer')
async def onChangeHostPlayer(npc_id, previous_id, current_id):
print(f'NPC {npc_id} changed host to {current_id}')
```

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# `event` onNpcCreated
This event is triggered when remote NPC is created.
Original: [onNpcCreated](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/npc/onNpcCreated/)
## Parameters
* `dict` **kwargs**:
* `int` **npc_id**: the id of the newly created remote npc.
## Usage
```python
import pyg2o as g2o
@g2o.event('onNpcCreated')
async def onNpcCreate(npc_id):
print(f'NPC {npc_id} has been created.')
```

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# `event` onNpcDestroyed
This event is triggered when remote NPC is created.
Original: [onNpcDestroyed](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/npc/onNpcDestroyed/)
## Parameters
* `dict` **kwargs**:
* `int` **npc_id**: the id of the destroyed remote npc.
## Usage
```python
import pyg2o as g2o
@g2o.event('onNpcDestroyed')
async def onNpcDestroy(npc_id):
print(f'NPC {npc_id} has been destroyed.')
```